Gnomalkin (5e Race)
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|“||I am tired of people calling us midget tabaxi!||”|
Gnomalkin are a race very similar to gnomes, being around the same size and shape. However, they possess cat-like ears instead of the pointed ones typical of gnomes, as well as cat-like tails, which sprout from their backside. Gnomalkin also posses long claws at the end of their fingers and toes. They tend to have darker skin tones and usually have feline eyes with a slit pupil. Their hair tends to be straight and dark brown, auburn, or black in color. The fur covering their ears and tails tend to be orange, white, gray, brown, or black in color. Some furs have patterns like spots or bands. Their eyes tend to be a pale blue or pale green, but can be yellow or orange as well.
It is said that the gnomalkin were a race from the late Mulhorandi Empire. They surfaced around the time of destruction for many of Bast's temples. It is commonly joked that they were unfinished projects of the cat goddess. They wandered off the god's workbench as the temples were crumbling and her following was diminished, running off as short, incomplete designs. There is some credence in this story, but most gnomalkin prefer to be mum about their origins. It is said that Bast was angered by their retreat, thus why she cursed them with an unseemly image, so people will never really take them seriously.
For gnomalkin, hospitality is a very important quality. Their families are matriarchal and focus on having warm hearths and providing for lesser strangers. They understand the drive to survive in all beings. Most of their little villages are located near grassy areas that border rivers and forests. Gnomalkin are not the best hunters. They function best as gatherers or laborers. Many have honed skills in thievery and detail work to earn a living. However, gnomalkin will take any work they can, and are candid, industrious folk. If people can look beyond their appearance, they will find a true friend in a gnomalkin.
Gnomalkin, like their Gnome cousins, love names, and most gnomalkin have at least 3. Most gnomalkin have 2 or more given names and 1 clan name. Most gnomalkin names are combinations of completely random syllables that simply sounded nice to the gnomalkin's parents or the gnomalkin themselves, although there are some who take on the names of ancestors. Gnomalkin tend to be partial to names that end in the letters "ey", and their Clan names are always the name of the breed of cat the family most resembles.
Male: Lonney, Sevey, Fragey, Ikey
Female: Zanney, Breeley, Elley, Carey
Clan: Aegean, Abyssinian, Korat, Munchkin
Cat-like gnome people
Ability Score Increase. Your Intelligence score increases by 2 and your Dexterity score increases by 1.
Age. Gnomalkin mature slightly earlier than humans, reaching full maturity at around 14 years of age. Gnomalkin are expected to settle down into adult life at around 35 years by their societies. They normally live to roughly 300 years old, although the oldest gnomalkin to ever live had aged to 400 years old.
Alignment. Gnomalkin are most often good in nature, although those with neutral alignments are not rare. Evil alignments are nearly unheard of in gnomalkin society. Gnomalkin can be chaotic, lawful, and everything in between the two, but the majority of the population tends towards neutral - balancing both chaos and law.
Size. Gnomalkin are roughly the same size as gnomes, being between 3 and 4 feet tall and averaging around 40 pounds. Your size is Small.
Speed. Your base walking speed is 25 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Natural Acrobat. You have proficiency in the Acrobatics skill.
Kitty's Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.
Gnomalkin Cunning. You have advantage on all Intelligence and Charisma saving throws against magic.
Curse of Bast. You have disadvantage on Charisma (Persuasion) checks on creatures that are of a bigger size than you.
Languages. You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its catalogs of knowledge about the natural world.
Random Height and Weight
|2′ 11″||+2d4||35 lb.||× 1 lb.|
*Height = base height + height modifier