Gloptic (5e Creature)

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Medium ooze, chaotic neutral

Armor Class 10
Hit Points 5 (1d8 + 1)
Speed 10 ft.

7 (-2) 11 (+0) 13 (+1) 6 (-2) 9 (-1) 12 (+1)

Skills Performance +3
Proficiency Bonus +2
Senses passive Perception 9
Challenge 1/8 (25 XP)

Amorphous. The gloptic can move through a space as narrow as 1 inch wide without squeezing.

Telekinetic. The gloptic can move objects that weigh 10 pounds or less with its mind.


Gloptical Illoozions. The gloptic targets one creature within 120 feet of it that it can see. If the target can see the gloptic, it must succeed on a DC 11 Wisdom saving throw against this magic or become charmed until the start of the gloptic's next turn. While the creature is charmed, it is incapacitated and has a speed of 0.


Gloptics are harmless, though admittedly strange many-limbed horrors with a singular magical eye. Despite being physically feeble, they can spin a gloopy green slime that produces sounds similar to a harp.

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