Glittering Wasp (Sins Of The Past)
Glittering Wasp[edit]
medium monstrosity (Shikigami), unaligned Armor Class 18 (natural armor, Weak Exoskeleton)
Saving Throws Dex +10, Con +9 Cursed Energy. Glittering Wasp has 55 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest. Cursed Energy Recovery. The Glittering Wasp regains 1 cursed energy at the beginning of each of its turns. Cursed Attack. The Glittering Wasp's attacks are considered magical. Sticky Legs The shikigami climbing speed is the same as walking speed. Weak Exoskeleton As long as the Glittering Wasp is above half heath it gains +2 AC, and lose 5ft movement speed. (This is already acounted for in the sheet.) Invisible Force. The Glittering Wasp is entirely made out of cursed energy, meaning it is invisible. Creatures with levels in the Jujutsu Sorcerer class or who can see into the Ethereal Plane can see the curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see you. Evasion. Whenever the Glittering Wasp Curse makes a Dexterity saving throw, it takes half as much damage on a failure and no damage on a success. 50 Meters In 3 Seconds! The Glittering Wasp haves two reactions
Light Wings When doing the action Dazzel or Light Show. the Glittering Wasp may once per turn use 2 cursed energy to switch the word "target" to "all creatures inside the range". Acrobatic Fighter the Glittering Wasp uses the environment to its advantage.
Strong Body. The Glittering Wasp will reduce all damage it takes but psychic or thunder by 4. Attacks using Cursed Energy or magic can bypass this. Unfair Fighter Every creature blinded, charmed or Confused by the Glittering Wasp, will not add thier proficiency bonus on Dexterity saves if they are proficient in it. Right By Standard When the creature takes the attack action against a Confused target, it will gain + 8 (2d8) psychic damage. Mandibles When the Glittering Wasp lands a successful melee attack while it is useing flying speed it can choose the target to make a DC 18 Dexterity save, if they fail then they are grappled, when the creature is grappled the Glittering Wasp can’t use Throw, but it gain +7 extra to hit with Bite. ACTIONSMultiattack. The shikigami makes three attacks: one with its Strike and two with its Bite. It may switch a Strike with a Dazzel or Light Show. Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 5) Piercing damage. Dazzel (3 Cursed Energy) The Glittering Wasp lights its wings up and moves around in un natural patterns. target creature withing 40ft range of the Glittering Wasp must make a DC 18 Wisdom save, if failed then they will become Confused for 3 truns. Light Show (6 Cursed Energy) The shikigami will light up its wings and shoot out beams of light, the Glittering Wasp targets a creature in a 30ft cone infront of it, then makes 3 cures ranged attack rolls. If hit then they will take 18 (6d6) fire damage, target glows (dim light, 1 round, no hiding). Then the target creature within 15 ft must make a DC 18 Wisdom if failed then they will become charmed or roll d4 for a dezzeled effect (1, no action 2, move random 3, attack nearest 4, normal). With a duration of one turn. Orb Of Light (6 Cursed Energy)' The Glittering Wasp makes a orb of light. The orb of light has the following benefits.
Light Beam (10 Cursed Energy)' The shikigami powers up and shoots a beam of light in a 50ft long 15ft wide line. everything inside must make a DC 18 Dexterity save or take 41 (6d12 + 5) fire damage. and must make a DC 18 Wisdom or beome blinded until the start of the shikigamis next turn. If they make the Dexterity save then they take half and dont make the Wisdom save. Strike. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 25 (4d10 + 5) Slashing damage. Wing Vibrations (2 Cursed Energy) The shikigami vibrates its wing collecting dust up and around, every creature inside a 10ft radius around the shikigami makes a DC 18 Constitution save, if failed then they become blinded until the end of their next turn. BONUS ACTIONSRegeneration. The Drone Ant Curse can spend up to 8 Cursed Energy, regaining hit points equal to 5 times the amount spent. Emergency Exit The curse moves up to half of its movement speed in any direction. REACTIONSRegeneration. As a Reaction to suffering damage, the Drone Ant Curse uses its Regeneration. |
Improved Durability. This curse uses the Improved Durability rule. Not Canon. The Drone Ant Curse is not an official cursed spirit demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign. Feats This is the Drone Ant Curse's feats 50 Meters In 3 Seconds!, Untraceable Speed, Strong Body, Resilient |
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