Glittering Wasp (Sins Of The Past)

From D&D Wiki
Jump to navigation Jump to search

Glittering Wasp[edit]

medium monstrosity (Shikigami), unaligned


Armor Class 18 (natural armor, Weak Exoskeleton)
Hit Points 364 (26d10+208)
Speed 65ft, 120ft flying (hover)


STR DEX CON INT WIS CHA
12 (+1) 20 (+5) 18 (+4) 8 (-1) 12 (+1) 20 (+5)

Saving Throws Dex +10, Con +9
Skills Acrobatics +10, Athletics +6, Investigation +4, Perception +6, Stealth +10
Damage Resistances Poison, Fire, Acid Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Radiant
Condition Immunities blinded, poisoned,retained
Senses passive Perception 19
Languages
Challenge 13 (10,000 XP)


Cursed Energy. Glittering Wasp has 55 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The Glittering Wasp regains 1 cursed energy at the beginning of each of its turns.

Cursed Attack. The Glittering Wasp's attacks are considered magical.

Sticky Legs The shikigami climbing speed is the same as walking speed.

Weak Exoskeleton As long as the Glittering Wasp is above half heath it gains +2 AC, and lose 5ft movement speed. (This is already acounted for in the sheet.)

Invisible Force. The Glittering Wasp is entirely made out of cursed energy, meaning it is invisible. Creatures with levels in the Jujutsu Sorcerer class or who can see into the Ethereal Plane can see the curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see you.

Evasion. Whenever the Glittering Wasp Curse makes a Dexterity saving throw, it takes half as much damage on a failure and no damage on a success.

50 Meters In 3 Seconds! The Glittering Wasp haves two reactions


Untraceable Speed The Glittering Wasp is well known for speed, gaining it the following benefits.

  • If an action any of the shikigami speeds, it is further increased by 20ft.
  • It may perform the Dash action or make a Skill Check it is proficient in as a bonus action.
  • As a reaction to passing a saving throw or an attack roll being made against the shikigami, it may move up to half of its speed in a direction of its choice. This movement cannot be used to exit domains. If this movement would cause the Black Mantis to leave the area targeted by an attack roll it is reacting to it may roll a Acrobatics check to attempt to fully dodge. The Glittering Waspthen rolls against the attack roll, causing the attack to miss regardless of its armor class if its Acrobatics check is higher than the attack roll. On a failure, the attack happens as normal, though it can still move as normal. This roll automatically fails if the attack was a critical hit, unless it is 10 or more levels above the attacker’s level. If it fails this roll by no more than 3 against an attack targeting one of your limbs with the Limb System then though you can’t fully dodge you may change which limb is targeted. In the case of a saving throw you are unaffected by the saving throw if you move out of the area of effect.
  • It can make one melee attack as a reaction if it moved into range of a creature or a creature enters your range. The shikigami can only do this once per creature per round.

Light Wings When doing the action Dazzel or Light Show. the Glittering Wasp may once per turn use 2 cursed energy to switch the word "target" to "all creatures inside the range".

Acrobatic Fighter the Glittering Wasp uses the environment to its advantage.

  • It may calculate itsjump distance and height with its Dexterity score.
  • Its jump distance and height is doubled.
  • It learn to use the environment around it as a way to leverage yoits ur strikes. Whenever it makes an Bite or Strike while within 5 ft. of a solid surface or another object like a pole, It may use it to leverage a powerful attack against Its opponent, dealing an additional damage die of its Bite or Strike. If there are not any solid surfaces, it may use half its movement speed to drop to the ground on its legs, extending its legs up and making a powerful kick.
  • Once per turn, whenever it fall onto a creature, the Drone Ant Curse makes a DC 10 Acrobatics check. On a success, it may make one Bite or Strike against that creature.

Strong Body. The Glittering Wasp will reduce all damage it takes but psychic or thunder by 4. Attacks using Cursed Energy or magic can bypass this.

Unfair Fighter Every creature blinded, charmed or Confused by the Glittering Wasp, will not add thier proficiency bonus on Dexterity saves if they are proficient in it.

Right By Standard When the creature takes the attack action against a Confused target, it will gain + 8 (2d8) psychic damage.

Mandibles When the Glittering Wasp lands a successful melee attack while it is useing flying speed it can choose the target to make a DC 18 Dexterity save, if they fail then they are grappled, when the creature is grappled the Glittering Wasp can’t use Throw, but it gain +7 extra to hit with Bite.

ACTIONS

Multiattack. The shikigami makes three attacks: one with its Strike and two with its Bite. It may switch a Strike with a Dazzel or Light Show.

Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 5) Piercing damage.

Dazzel (3 Cursed Energy) The Glittering Wasp lights its wings up and moves around in un natural patterns. target creature withing 40ft range of the Glittering Wasp must make a DC 18 Wisdom save, if failed then they will become Confused for 3 truns.

Light Show (6 Cursed Energy) The shikigami will light up its wings and shoot out beams of light, the Glittering Wasp targets a creature in a 30ft cone infront of it, then makes 3 cures ranged attack rolls. If hit then they will take 18 (6d6) fire damage, target glows (dim light, 1 round, no hiding). Then the target creature within 15 ft must make a DC 18 Wisdom if failed then they will become charmed or roll d4 for a dezzeled effect (1, no action 2, move random 3, attack nearest 4, normal). With a duration of one turn.

Orb Of Light (6 Cursed Energy)' The Glittering Wasp makes a orb of light. The orb of light has the following benefits.

  • 100 Hitpoits
  • AC 10
  • Duration 1 minute.
  • Once per tun when the Glittering Wasp takes the actions Dazzel, Light Show or Light Beam. it may pay 5 more cursed energy to make the orb also do it.

Light Beam (10 Cursed Energy)' The shikigami powers up and shoots a beam of light in a 50ft long 15ft wide line. everything inside must make a DC 18 Dexterity save or take 41 (6d12 + 5) fire damage. and must make a DC 18 Wisdom or beome blinded until the start of the shikigamis next turn. If they make the Dexterity save then they take half and dont make the Wisdom save.

Strike. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 25 (4d10 + 5) Slashing damage.

Wing Vibrations (2 Cursed Energy) The shikigami vibrates its wing collecting dust up and around, every creature inside a 10ft radius around the shikigami makes a DC 18 Constitution save, if failed then they become blinded until the end of their next turn.

BONUS ACTIONS

Regeneration. The Drone Ant Curse can spend up to 8 Cursed Energy, regaining hit points equal to 5 times the amount spent.

Emergency Exit The curse moves up to half of its movement speed in any direction.

REACTIONS

Regeneration. As a Reaction to suffering damage, the Drone Ant Curse uses its Regeneration.

Udklip.png
{{{3}}}

Improved Durability. This curse uses the Improved Durability rule.

Not Canon. The Drone Ant Curse is not an official cursed spirit demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign.

Feats This is the Drone Ant Curse's feats

50 Meters In 3 Seconds!, Untraceable Speed, Strong Body, Resilient

Acrobatic Fighter

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures
Back to Main Page5e HomebrewCampaign SettingsJujutsu Kaisen

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Jujutsu Kaisen franchise, and/or include content directly affiliated with and/or owned by Shueisha. D&D Wiki neither claims nor implies any rights to Jujutsu Kaisen copyrights, trademarks, or logos, nor any owned by Shueisha. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png