Glimmer (5e Creature)
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Medium undead, chaotic evil
Armor Class 12
Skills Stealth +4 (+6 in sunlight)
Amorphous. The glimmer can move through a space as narrow as 1 inch wide without squeezing.
Sunshine Stealth. While in sunlight, the glimmer can take the Hide action as a bonus action.
Shadow Weakness. While in darkness, the glimmer has disadvantage on attack rolls, ability checks, and saving throws.
Light Overload. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) radiant damage. The target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
Glimmers are the near opposites of shadows but no less deadly. Despite their skill for radiant magic they are undead. With their affinity to light they are a threat to any surface dwelling races.
Undead Nature. A glimmer doesn't require air, food, drink, or sleep.
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