Glimmer (5e Creature)

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Medium undead, chaotic evil

Armor Class 12
Hit Points 16 (3d8 + 3)
Speed 40 ft.

6 (-2) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 8 (-1)

Skills Stealth +4 (+6 in sunlight)
Damage Vulnerabilities necrotic
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison, radiant
Condition Immunities exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 10
Challenge 1/2 (100 XP)

Amorphous. The glimmer can move through a space as narrow as 1 inch wide without squeezing.

Sunshine Stealth. While in sunlight, the glimmer can take the Hide action as a bonus action.

Shadow Weakness. While in darkness, the glimmer has disadvantage on attack rolls, ability checks, and saving throws.


Light Overload. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) radiant damage. The target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
If a non-good humanoid dies from this attack, a new glimmer rises from the corpse 1d4 hours later.

A solitary glimmer in the woods, art credit: Will-o-Wisp by Zenith Chan Hoi Yu,>

Glimmers are the near opposites of shadows but no less deadly. Despite their skill for radiant magic they are undead. With their affinity to light they are a threat to any surface dwelling races.

Undead Nature. A glimmer doesn't require air, food, drink, or sleep.

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