Gligar (5e Race)
From D&D Wiki
|A gligar. Source|
Gligar are typically small purple, bat like creatures, with long pointed ears. They have wings attached to they're arms and legs, the back is purple whilst the membrane is blue. Are the end of each arm are 2 large pincers used to clamp onto prey or attack enemies, its tail is segmented into spheres that end in a circular stinger, said stinger is shorter on females than males. Their feet are small and semi-circled and have a long purple point on them.
Some specimens have been known to have a more bluish-purple color in place of they're pink bodies.
These pokemon were found first in the forests of Johto's route 45, or as it's sometimes known as, mountain road, with their evolution, gliscor, being found later in the trees and forest of sinnoh. They were found sleeping in the trees though some did attack the research crew when approached. This did, however, reveal the method of attack, they latch onto the target's face and whilst the target is paralyzed with shock it stabs it's stinger into the victim injecting venom into them that truly paralyzes the target for up to four hours. They mainly eat berries though have been examined to work in packs to subdue large prey and then divide it amongst the pack.
Gligar are organized pack hunters, usually working in groups of three or five.
Gligar are usually given terrain or air based names.
Small, organized scorpion-bats that hunt in packs.
Ability Score Increase. Your Dexterity score increases by 2
Age. Gligar usually live to be 45 but very rarely does one live past this age.
Alignment. Gligar are usually neutral.
Size. Gligar are normally over 3 feet. Your size is Small.
Speed. Your base walk speed is 25 feet. You have a flying speed of 30 feet, but you cannot fly higher than 10 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Stinger. When you make a successful attack with your claws, as a bonus action, you can strike them with your stinger forcing them to make a Constitution saving throw. On a failed save, the creature is poisoned for 1 minute, they repeat this saving throw at the end of each of their turns, ending the condition on a success. The DC for this saving throw is equal to 8 + your Constitution modifier + your proficiency bonus. Once you use this trait, you cannot use it again until you complete a long rest.
Hyper Cutter. Your Strength score cannot be reduced.
Poison Resistance. You have advantage on saving throws against poisoned, and you have resistance against poison damage.
Sand Veil. You have advantage on Dexterity (Stealth) checks to hide in desert terrain.
Languages. You can speak, read, and write Common and Terran.
Random Height and Weight
|3′ 7″||+2d4||110 lb.||× (1d4) lb.|
*Height = base height + height modifier