Glacier Wolf (5e Creature)
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Large monstrosity, neutral evil
Brute. A melee weapon deals one extra die of its damage when the wolf hits with it (included in the attack).
Multiattack. The wolf can use its Cold Breath. It then makes a bite attack.
Cold Breath (Recharge 5-6). The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the wolf can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the wolf. A creature can benefit from only one Leadership die at a time. This effect ends if the wolf is incapacitated.
Parry. The wolf adds 4 to its AC against one melee attack that would hit it. To do so, the wolf must see the attacker and be wielding a melee weapon.
A winter wolf with the Master template applied to it. Glacier wolves are ferocious and powerful winter wolves that are sought after by the mightiest of frost giant jarls as guards and hunting companions. Glacier wolves often lead packs of winter wolves, and they have intellect far above that of the average beast. Less commonly, a glacier wolf might act as a leader of sorts for a tribe of humanoids, though it invariably leads as a tyrant, devouring any that disobey it.