Githet (5e Race)
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Githet are great hunters, combining quick, stealthy movements with both natural and arcane camouflage to surprise prey. They are clever and organized, often driving prey into traps or ambush. Githet often use weapons of wood, bone, and stone, including bolas, slings, obsidian studded clubs (treat as battle axes), and javelins with an atlatl. The preferred weapon of Githet, however, are their claws and teeth. Most Githet have an affinity for the arcane and are born with a small amount of racial magic within their bodies. This manifests even in the youngest of children, and those Githet without such abilities are often cast out of their Clans, considered to be cursed.
A Githet resembles a lithe, graceful, and athletic humanoid with a leopard or jaguar-like head and a tail. They have beautifully spotted fur pelts that range in color from light yellow to jet black. They have sharp teeth and retractable claws, which are their primary weapons in combat. They are tall and slender and have eyes of green or yellow.
Githet dwell in tropical or subtropical jungles in clans of equal parts male and female. Each of these clans has a 'Lair' where they live; some 'Lairs' are temporary, but most are small villages of huts hidden within the trees. Each Lair is made up of several groups known as a 'Hunt'. Each 'Hunt' functions like a family unit of hunter/gatherers that works the land around a clans 'Lair'. A 'Lair' will typically contain some young Githet, plus an elder who is part of the clan's council of leadership. These councils are the ones that make any decisions concerning the Clan, their members, or their lands.
Most Githet names contain a prefix, but not always (e.g. Vasha). Githet names do not necessarily contain an apostrophe but are most commonly written that way. Common prefixes are shown below:
Daro : Thief, clever, ingenious.
Dra : For a grandmother, an elder and wise female.
Ko : For mages and healers, also illustrious female ancestors.
La : For non-married females.
Dar : Thief, clever, ingenious.
Dro : For a grandfather, a patriarch or a wise male.
Jo : For a wizard and scholar.
Ra : For a Chief.
Ri : A rare title, often only for kings.
Do : For warriors.
J/Ja/Ji : For a young adult or a bachelor.
M/Ma : For a child or an apprentice.
Qa : Unknown meaning.
S : For an adult.
Sa : Unknown meaning.
Sha : Unknown meaning.
The Githet are a race of silent, stealthy feline-folk that live within tropical areas of the world.
Ability Score Increase. Your Dexterity and Charisma scores both increase by 1.
Age. Githet mature at the age of 15 and live for an average of 300 years.
Alignment. Githet can be any alignment.
Size. There is usually a small height variance between githet, but your size is Medium.
Speed. Your base movement speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Illusionist. You know the minor illusion cantrip. When you reach 3rd level, you can cast the alter self spell once per day. When you reach 5th level, you can also cast the major image spell once per day. Charisma is your spellcasting ability for these spells.
Feline Empathy. You can communicate simple ideas with feline creatures, such as cats, lions, and tigers.
Beastial Movement. When prone you can run on all fours increasing your movement speed by 10 feet, provided you aren't wielding a weapon or wearing heavy armor.
Claw. A Githet's claw is their best weapon, your claw deal 1d4 slashing damage.
Languages. You can speak, read and write Common.
Random Height and Weight
|5′ 11″||+1d6||155lb lb.||× (1d6) lb.|
*Height = base height + height modifier