Giff (5e Race)
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"I didn't mean to hit them that hard. You humans are so delicate." Giff mercenary explaining the deaths of two fellow troopers after a brawl. (The Complete Spacefarers Handbook p.17)
Giffs are thick-skinned, hulking humanoids with hippopotamus-shaped heads. They have stocky legs, barrel-shaped torsos with broad chests, and pudgy fingers. Their skin is black, grey or gold, and often covered with brightly coloured tattoos. They always dressed in uniforms or elaborate and strong armor and often carry multiple firearms on their persons
Giff can no longer remember where their homeworld is, so long have they wandered between the spheres. They tell stories of a jungle planet where weapon caches lie between every tree, and smoke powder billows through the air. There are many theories about where they truly came from. Some sages think that they may have been created by a powerful archmagi to fight for him and they somehow managed to escape his control and spread throughout known space. others think that they may have come from a world where hippo's evolved into the giff. one sage even thought that the Giff were originally from outer planes of Ysgard. The only thing they all can agree on that wherever they came from is a very war-torn place. No one has yet found a world that has the giff as natural race or found a record of their creation so until someone does the truth may never be known.
Giffs respect a chain of command that encompasses their whole race, and like structure and organization. They form platoons to serve other space-faring races on a mercenary basis. The leader is known as Officers and has the responsibility of guiding their race to new planets and deciding the final judgement in problems in platoons. Of course, they usually have the rarest of weapons in their private collection in their archive.
Giffs tend to be fighters and rogues, but can also be other classes depending on their lifestyle. Fighters act as bodyguards, marines and soldiers, while rogues function as military scouts, spies or assassins. Bards will usually be found in taverns and the like weaving stories of what they believe to be their homeworld and create music with automated instruments. Wizard and sorcerer giffs function as the collectors and archivists of their community, collecting artefacts of great power in their collection. They love weapons of any sort and tend to accumulate a collection of their favourite instruments of war.
Giffs like unarmed fighting and will brawl just for fun. They like friendly tests of strength. Drawing a weapon in front of a giff, however, is a serious matter, and they are known to fight to the death after such provocation.
Giff will never fight other giff under a contact as mercenaries all giff contracts have a clause in them allowing them to void the contract if both sides have hired giff. They will fight each other in personal unarmed combat but rarely are these fights to the death.
Giff names are blunt and uncomplicated, deriving from the Giant tongue.
Male: Pomj, Dromb, Lewmur, Hurst, Ularn.
Female: Ulyrn, Weelso, Hrusta, Beluarr, Yuralsha.
Thick-skinned, hippopotami-headed spacefaring mercenaries with a love of firearms.
Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.
Age. Giff mature faster than humans, reaching adulthood at 14 and old age at 60. They can live for 90 years.
Alignment. Giff have a reputation for honouring contracts: many are lawful. They are less concerned about the ethics of those contracts, so good giff tend to be less common.
Size. Giff are big, bulky and can be as tall as 8 feet. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Headbutt. Your strong head is a natural melee weapon, which you can use to make unarmed strikes. If you hit with it, you deal bludgeoning damage equal to 1d4 + your Strength modifier.
Headfirst Charge. If you move at least 20 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your headbutt.
Giff Firearms Master. You gain proficiency in a firearm of your choice. At 3rd level, your mastery of firearms allows you to ignore the loading property of any firearm you are proficient in.
Natural Armor. You have thick, leathery skin. When you aren't wearing armor, your AC is 12 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Languages. You can speak, read, and write Common.
Random Height and Weight
|Base Height||Height Modifier||Base Weight||Weight Modifier|
|7 6″||+2d10||275 lb.||× (2d6) lb.|