Giant Spider Wasp (5e Creature)
From D&D Wiki
Giant Spider Wasp
Large beast, unaligned
Web Walk. The spider wasp ignores movement restrictions imposed by webbing.
Flyby. The spider wasp doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Spider Climb. The spider wasp can move along walls and on ceilings without needing to make ability checks.
Web Sense. While in contact with a web, the spider wasp knows the exact location of any other creature in contact with the same web.
Multiattack. The spider wasp makes two melee attacks, then uses its Web if it can.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Sting. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage, plus 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Web (Recharge 5-6). Ranged Weapon Attack: +6 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Massive winged arachnids, giant spider wasps are spider wasps that have survived for many years, maturing into very large forms. They will devour anything they catch, and they can sling webs to restrain prey.