Giant Scorpion (5e Equipment)

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Large beast, unaligned


Armor Class 15
Hit Points 59 (7d10 + 21)
Speed 40 ft.
Cost: 1,000 gp
Weight: 4550 lb.


STR DEX CON INT WIS CHA
17 (+3) 21 (+5) 16 (+3) 1 (-5) 6 (-2) 4 (-3)

Carrying Capacity 800 lb.
Senses blindsight 60 ft., passive Perception 8
Languages
Challenge 3 (700 XP)



Actions

Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d10 + 3) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.


Scorpion_Rider.jpg
From Evoker

Giant scorpions are often used as caravan in desert-dwelling societies as they typically will not attack others unless forced to do so or if told to do so. Most of the cost comes from the complex saddle they are fitted with that makes them much easier to guide.

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