Giant Roach (Sins Of The Past)
Gaint Roaches[edit]
Medium monstrosity (shikigami), unaliged Armor Class 16 (natural armor)
Saving Throws Con +6 Cursed Energy. The shikigami has 7 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest. Cursed Energy Recovery. While in combat, the shikigami regains 1 cursed energy at the beginning of each of its turns, up to its maximum. The combat must be one where the shikigami's life is at risk. Magical Weapons The shikigami's attacks are magical. Strong Body The shikigami reduces all non magical damage by 4, expect for psychic and thunder. Unbearingly Resistance The shikigami may use 1 cursed energy to reduce any incoming damage by 8. It may use this twice per turn. Bitter Bug The Giant Roach is a living sheild, with the only reason it lives is to protect its master. While it is using Wall it gains + 3 AC and gains 10 * The number of Gaint Roches in temporary hitpoints per turn, with a maximum of 100 * The number of Giant Roaches in the Wall. Invisible Force. The shikigamiis entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see it. ACTIONSBite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 19 (4d8+3) Piercing damage. Wall The Gaint Roach makes a wall with its body, and there can up to 5 other Giant Roaches that can make up that wall, they will all share a hitpoint pool. While in thi form every creature in the wall will fail all Dexterity and Strength saves, but gains +10 on all Constitution saves. Digging Bite (4 Cursed Energy) The shikigami digs in the ground and may move up to its Burrow speed, the digs up at a location, every creature in a 10ft radius from where the Giant Roach comes up, must make a DC 14 Dexterity save or take 21 (3d10+6) Bludgeoning damage and gain the condition prone. BONUS ACTIONSForever Living The shikigami may use up two 3 cursed energy, to gain 5 hitpoints per 1 cursed energy used. REACTIONSForever Living It may use this reaction when taking damage using Forever Living. |
Feats. The shikigami has the following feats: Improved Durability. This creature uses the Improved Durability rule. Ain't Real No shit - Noro |
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