Giant Bee (5e Creature)

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Giant Bee[edit]

large beast, unaligned

Armor Class 13 (natural armor)
Hit Points 90 (15d12) (d12)
Speed 15ft., fly 40ft.

16 (+3) 8 (-1) 16 (+3) 4 (-3) 10 (+0) 4 (-3)

Skills Stealth -4,
Damage Vulnerabilities Bludgeoning, Piercing
Senses passive Perception 10, Darkvision up to 20ft.
Challenge 2 (450 XP)

Wicked Sting. The giant bee has advantage on attacks made with it's stinger if it is grappling a target.


Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 3) piercing damage.

Stinger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 15 (3d8 + 3) piercing damage. On a hit, the target must succeed a constitution saving throw of DC 12 or be poisoned for 1d10x5 minutes.

"There's a good livin' to be made, huntin' them things. Sweetest honey in all the world, but go after em' unprepared and you'll end up a bloated, stung up corpse." - Borri, Dwarven Honey Hunter

Originating from deep in the feywild, giant honey bees were created by an ancient order of druids in an attempt to ensure the protection of their domain long after their deaths. Unfortunately for the druids, these massive bees, though impressive, are just as bumbling and passive as their diminutive ancestors. Squadrons of giant bees buzz lazily through the feywild, collecting nectar from the massive flowers of old druidic domains and ancient elven gardens, so large and stupid that very few things register as threatening in their tiny minds. If provoked, however, they can become a formidable threat. Although relatively slow and uncoordinated for a creature of their size, giant bees make up for their weaknesses with sheer force of numbers. When faced with a threat, giant bees will attempt to overwhelm their foes by landing on top of their target, grappling it with their legs, and repeatedly jabbing it with their stingers until the creature dies.

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