Ghoultree (5e Creature)

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Ghoultree[edit]

Huge undead, neutral evil


Armor Class 15 (natural armor)
Hit Points 189 (18d12 + 72)
Speed 20 ft.


STR DEX CON INT WIS CHA
22 (+6) 9 (-1) 19 (+4) 7 (-2) 15 (+2) 13 (+1)

Proficiency Bonus +3
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 120 ft., passive Perception 12
Languages Common
Challenge 8 (3,900 XP)


False Appearance. While the ghoultree remains motionless, it is indistinguishable from a normal tree.

ACTIONS

Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) bludgeoning damage. If the target is a creature other than an elf or undead, it must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Spit Zombies. 1d6 zombies emerge from the ghoultree into unoccupied spaces within 10 feet of it. The zombies follow the ghoultree's verbal commands.


The ghoultree is born when a ghoul merges with a dead tree. The ghoultree traps the corpses of its enemies inside itself and they become zombies, which emerge from the tree in battle. Ghoultrees hate treants and their weighty limbs can freeze their enemies in their tracks.

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