Geography (Baronan Setting)

From D&D Wiki

Jump to: navigation, search

The Geography of Baronan[edit]

A Flat World[edit]

Baronan is a flat world, and it's sun travels the same way each day, leading to no seasons, and extreme climates on the two 'poles'. Since it is a flat world, there are also edges. The entire western and eastern edge, as well as most of the northern and southern edges are in the sea, leading to giant waterfalls into an abyss. Technically, wherever you are on the sea, there will be a slight pull to the nearest edge, but that gets a lot more extreme the closer you get to the edges. Few people have actually laid eyes on the edges, as the current from the sea overcomes almost all boats. The southern edge has a section on land, but it is across the icy mountains, which has never been entirely crossed. Sanato lies on a section of the northern edge, leading to a giant sand 'waterfall' much like the edges on the sea. Like the edges on the sea, this creates a 'current' in the sand, but it only affects very close to the edge.

Borno[edit]

Borno is an entirely man-made floating city. While technically not a continent, it has a higher population on its own than Sanato, Chyras and The Forgotten Isles combined.

It floats using a combination of the natural floating properties of wood, and a giant magic rune in the under-city.

Borno is essentially made up of three distinct 'layers', each one controlled by one the three crime syndicates that control Borno:

The Upper City: All of the floors above sea level together are called the upper city. There are around 3 floors in the upper city, but building in reach higher. The bottom-most floor in the upper city is a dense layer of merchants and small stalls selling everything from charms and trinkets to less-than-legal services. The second floor of the upper city has fewer walkways, to allow light into the first floor, and mainly contains small shop buildings, and houses of the merchants who live their lives in Borno. The third floor of the upper city has even fewer walkways, and is entirely made up of giant stores in building reaching up to the sky.

The upper city is controlled by the Trycan crime family, a family of halflings who use their prodigious wealth and contacts, as well as a personal army of guards and ruffians, to extort pretty much every person selling items in the upper city with hefty 'taxes' for allowing them to sell there.

The Harbour: The entire sea-level floor of Borno is one giant harbour. It is a mixture of wooden walkways and water canals to allow boats into Borno. It is controlled by the Buccaneer's Gang, a group of pirates who make every ship to come into Borno pay a fine depending on the size of the vessel and whether they are selling anything. It is common knowledge how much they charge: 5gp per person on board 5gp per 100gp worth of items they are selling 5gp fixed - per boat

The Under-City: Below the harbour is the under-city, a labyrinth of passageways technically under sea level. It is the home of the thieve's guild, and you can buy almost any illegal service here, from beatings, to robbery, to assassination. On top of this, the thieve's guild also puts on auctions for illegal items and slaves, as well as selling legal items that they have stolen.



Back to Main Page5e HomebrewCampaign SettingsGeography

Home of user-generated,
homebrew pages!


Advertisements: