Gens d'Eau (5e Race)

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Gens d'Eau[edit]

After sailing the oceans for a long time, a storm changed the fate of a group of voyagers.

Physical Description[edit]

Gens D'Eau closely resemble normal humans. They tend to be somewhat longer than regular humans and have a really slim body. The only way to discern them from normal humans is by their hair that is always wet or their eye color that adjusts to the mood of the sea.

History[edit]

A long time ago, there was a group of voyagers. They had been roaming the seas for centuries when one night they got stuck into a heavy storm. The storm had destroyed most of their ships, and only a handful of voyagers were left. These voyagers had managed to get onto a raft and were drifting around in the ocean, no land in sight. Each day, they prayed to the god of the seas to help them. After three days, another storm blew up. The raft sunk, and the voyagers drowned. The god saw this and felt pity for the poor voyagers. And thus, he decided he would give them another chance at life. The voyagers washed up on a shore of a tiny island a few days later, but they felt different. They collected food and started building a new ship on the island. When the ship was ready, they went back to the sea, with a new life and a divine blessing.

Society[edit]

The gens d'eau originally lived as voyagers in a group, but as time passed, some of them left the group and started living in towns and villages working at the docks or became sailors. The groups themselves also split off, living in certain climates (see subraces).

Gens d'Eau Names[edit]

They don't really have any specific names. They tend to have names of famous seafarers.

Male: Piet Hein, John Smit

Female: Anne Bonny, Mary Read

Gens d'Eau Traits[edit]

Voyagers blessed by the god of the sea
Ability Score Increase. Your Constitution and Wisdom score each increase by 1.
Age. Gens D'Eau age just like normal humans.
Alignment. Gens D'Eau that have been brought up by the group almost always have a good or neutral alignment. On very rare cases though, they can be of evil alignment, due to things that happend in their past.
Size. Gens D'Eau tend to be taller and more slender than humans with the average female height being 5'10" and the average male height being 6'5". Your size is Medium.
Speed. Your base walking speed is 30 feet. You have a swimming speed 40 feet.
Damp Skin. Thanks to your perpetually damp skin, you have resistance to fire damage.
Iron Lung. You can hold your breath up to 30 minutes.
North Star. As a seafaring race you learned to use the stars as your guide. You never get lost at sea.
Voyager. You are proficient in water vehicles.
Languages. You can speak, read and write Common and Aquan.
Subrace. Pick one from: Artic, Tropical, Storm, and Urban.

Artic[edit]

Ability Score Increase. Your Constitution score increases by 1.
Hard-Headed. You are proficient in the Survival skill.
Cold-Blooded. You know the cantrips chill touch and shape water. Wisdom is your spellcasting ability for these spells.
Icy Strike. You can cast the spell ice knife as a 1st level spell once. You can use it again after you complete a long rest. The damage for this spell increases by one die when you reach levels 5, 10, 15, and 20. Wisdom is your spellcasting ability for these spells.

Tropical[edit]

Ability Score Increase. Your Wisdom score increases by 1.
Biodiversity. You are proficient in the Nature skill.
Nature's Call. You know the cantrips thorn whip and shape water. Wisdom is your spellcasting ability for these spells.
Home Roots. You can cast the spell entangle as a 1st level spell once. You can use it again once you complete a long rest. You can cast this spell an additional time when you reach levels 5(2), 10(3), 15(4) and 20(5). Wisdom is your spellcasting ability for these spells.

Storm[edit]

Ability Score Increase. Your Dexterity score increases by 1.
Booming Voice. You are proficient in the Intimidation skill.
Blowing Wind. You know the cantrips gust and shape water. Wisdom is your spellcasting ability for these spells.
Wave of Shock. You can cast the spell thunderwave as a 1st level spell once. You can use it again after a long rest. The damage for this spell increases by one die when you reach levels 5, 10, 15, and 20. Wisdom is your spellcasting ability for these spells.

Urban[edit]

Ability Score Increase. Your Charisma score increases by 1.
Barter. You are proficient in the Persuasion skill.
Polluted Water. You know the cantrips acid splash and shape water. Wisdom is your spellcasting ability for these spells.
In Deep Water. You can cast the spell comprehend languages as a 1st level spell once. You can use it again once you complete a long rest. You can cast this spell an additional time when you reach levels 5(2), 10(3), 15(4) and 20(5). Wisdom is your spellcasting ability for these spells.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 10″ +3d6 110 lb. × (2d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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