Gem Kind (5e Race)

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Gem Kind[edit]

The Gem Kind hail from the Homeworld Empire, a Religious-Military state, governed by the matriarchs known as the Diamond Authority. Gem society is divided by a rigid caste system, determining who you are and what you can be in life. Defective Gems (known as off-colors) and deviants are unacceptable by Gem society. The Homeworld Empire is ever-expanding in its never-ending conquest.

A Gem reaches adulthood at 18 years old, when they receive their gemstone. A Gem's gemstone is bound to them for the rest of their lives, being an essential part of their being and the source of their magic.

Physical Description[edit]

A pearl, a lapis lazuli, and a bloodstone.

By Alagoinha Homebrewmentos

Gems have a wide range of appearance traits. Despite resembling the human race, Gems present physical traits related to their gemstones. They may present colorful hair and eyes, marks on their skin, different skin coloration, and more.


The Homeworld Empire was founded by the first Matriarch, White Diamond. She then created the second and third Matriarchs, Yellow and Blue Diamond. Lastly, they created Pink Diamond, the youngest Matriarch. The Empire expanded through the continent, conquering everything at sight. The Empire expanded through the First Era, with numerous colonies. With the murder of Pink Diamond, the Homeworld Empire entered its Second Era.


The Homeworld Empire follows a strict Caste system. A Gem is born into a caste, receives a gemstone correspondent to it, and never leaves it. It's considered taboo for Gems of different castes to have relationships. The law system of the Empire is equally strict, punishing even the smallest of crimes with an iron fist.

Gem Names[edit]

Gem society doesn't follow a gender-based name structure. With its little care for individuality, Gems are named after their social caste.

Names: Bismuth, Pearl, Peridot, Garnet, Jasper, Carnelian, Amethyst, Agate, Nephrite

Gem Traits[edit]

Ability Score Increase. Your Strength score increases by 2 and your Constitution score increases by 1.
Age. Gems stop aging once they reach adulthood. Some gems are millennia old.
Alignment. The Homeworld Empire has clear roles and tasks, with a strong law system. The customs of Homeworld pushes Gems towards neutrality.
Size. Gems vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Gem's Resistance. Your naturally tougher skin gives you an extra layer of protection. Your AC is naturally 13.
Light Form. Your physical form is directly tied to your gemstone. Once per long rest you can use this ability to poof when your life reaches 0, making your conscience retreat to your gemstone. Your gemstone takes the extra damage. At the end of a long rest, you must roll a 1d20 to determine how much life your gemstone regenerates. If your gemstone's life reaches 0, you are shattered.

Your gemstone has 20 hit points.
Fusion. Gems have the ability to fuse with each other, becoming a new combined person. The fusion will be a combination of some traits of the gems involved. For a fusion to work, all parts involved must be consenting to it. If a fusion becomes unstable, they must make a WIS saving throw (DC 14). On a failed throw, the fusion comes apart and the parts involved take 1d4 psychic damage.

Check the Fusion Rules. (WIP)
Languages. You can speak, read, and write Common and one other language of your choice.

Caste System[edit]

Caste System
Diamonds The rulers of the Empire.
Emeralds High-ranking and diplomatic Gems. Emeralds are in charge of the Empire's fleets.
Garnets Commanders that aid in the conquering of new territories.
Sapphires A nobility caste. Due to the meticulous maintenance of noble bloodlines,

all Sapphires are sorcerers of the Vision(WIP) bloodline.

Morganites High-ranking artistic Gems in charge of designing architectures.
Aquamarines High-ranking servants to the Diamonds.
Lapis Lazulis Despite not being nobility like the Sapphires, the Lapis Lazulis have maintained bloodlines

so every member of the caste is a sorcerer of the Hydro(WIP) bloodline. Lapis Lazulis serve as terraformers.

Larimars Ice sculptors for the elite.
Topazes Soldiers and bodyguards.
Nephrites Ship captains.
Zircons Lawyers for the upper classes.
Quartzes - Agates Ranked higher than the average quartz soldier, taking on a more administrative role.
Quartzes - Citrines Elite guards for high-ranking Gems.
Quartzes - Rose Quartzes Defensive soldiers under the command of Pink Diamond.
Quartzes - Amethysts, Jaspers, Carnelians Average soldiers.
Peridots Low-ranking Gems, Peridots serve as technicians and bloodline maintainers.
Bismuths Builders for the aristocratic members of Gem society.
Obsidians Workers who dig trenches and other encampments for the Empire armies.
Rubies The lowest-ranking Gems, Rubies serve the roles of soldiers, bodyguards, and escorts.
Spinels Entertainers, playmates, and court jesters.
Pearls Pearls are personal asssistants to high-ranking Gems. They are treated as objects with no free will
  1. Any gemstone not found on the table can be used to make Gem characters. You may decide their place in the Caste System as you see fit, as the source material offers no information about other Castes.

Random Height and Weight[edit]

4′ 5″ +2d10 85 lb. × (2d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Gem Types[edit]


Ability Score Increase. Your Wisdom score increases by 2
Vision Bloodline. Due to carefully maintained bloodlines, all Sapphires are sorcerers of the Vision Bloodline.


Water wings. Despite not manifesting any other magical abilities, Aquamarines can summon a set of water wings from their back. Your flying speed with the wings is 30ft.

Lapis Lazuli[edit]

Hydro Bloodline. Due to carefully maintained bloodlines, all Lapis Lazulis are sorcerers of the Hydro Bloodline.


Ability Score Increase. Your Strength score increases by 1 and your Constitution increases by 1.


Ability Score Increase. Your Intelligence score increases by 2


Ability Score Increase. Your Wisdom score increases by 2
Vision Bloodline. Due to carefully maintained bloodlines, all Sapphires are sorcerers of the Vision Bloodline.


Electric. Agates have resistance against lightning damage.

Amethyst, Jasper, Carnelian.[edit]

Ability Score Increase. Your Strength score increases by 2 and your Constitution increases by 1.

Rose Quartz[edit]

Ability Score Increase. Your Constitution score increases by 1
Defense. Rose Quartzes have advantage when peforming defensive actions, like blocking an attack.


Ability Score Increase. Your Intelligence score increases by 2
Technician. Peridots are raised to be technicians to the Empire. You have proficiency with tinker's tools and all types of vehicles.


Ability Score Increase. Your Strength score increases by 2
Thermal Resistance. You have resistance to fire damage.


Pyrokinesis. The Rubies' gemstone has a natural afinity for fire. You know the control flames cantrip.
Thermal Resistance. You have resistance to fire damage.


Ability Score Increase. Your Charisma score increases by 2
Entretainer. You have proficiency in Performance.


Entretainer. You have proficiency in Performance.


There are plenty of reasons as to why a Gem may be considered an off-color.

d8 Off-Color Traits
1 You present an stature incompatible with the average of your Caste.
2 You're a siamese twin, two Gems sharing the same gemstone.
3 You're a Sapphire, however you can only see events of the recent past instead of the future.
4 You're a Pearl who answers to no superior
5 You're a fusion of different castes
6 You were born from a relationship between Gems of different castes
7 You were born to a soldier caste, however, you refuse to fight
8 Your gemstone related powers do not work as intended.
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