Gem Kind (5e Race)
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The Gem Kind hail from the Homeworld Empire, a Religious-Military state, governed by the matriarchs known as the Diamond Authority. Gem society is divided by a rigid caste system, determining who you are and what you can be in life. Defective Gems (known as off-colors) and deviants are unacceptable by Gem society. The Homeworld Empire is ever-expanding in its never-ending conquest.
A Gem reaches adulthood at 18 years old, when they receive their gemstone. A Gem's gemstone is bound to them for the rest of their lives, being an essential part of their being and the source of their magic.
|A pearl, a lapis lazuli, and a bloodstone.
By Alagoinha Homebrewmentos
Gems have a wide range of appearance traits. Despite resembling the human race, Gems present physical traits related to their gemstones. They may present colorful hair and eyes, marks on their skin, different skin coloration, and more.
The Homeworld Empire was founded by the first Matriarch, White Diamond. She then created the second and third Matriarchs, Yellow and Blue Diamond. Lastly, they created Pink Diamond, the youngest Matriarch. The Empire expanded through the continent, conquering everything at sight. The Empire expanded through the First Era, with numerous colonies. With the murder of Pink Diamond, the Homeworld Empire entered its Second Era.
The Homeworld Empire follows a strict Caste system. A Gem is born into a caste, receives a gemstone correspondent to it, and never leaves it. It's considered taboo for Gems of different castes to have relationships. The law system of the Empire is equally strict, punishing even the smallest of crimes with an iron fist.
Gem society doesn't follow a gender-based name structure. With its little care for individuality, Gems are named after their social caste.
Names: Bismuth, Pearl, Peridot, Garnet, Jasper, Carnelian, Amethyst, Agate, Nephrite
Ability Score Increase. Your Strength score increases by 2 and your Constitution score increases by 1.
Age. Gems stop aging once they reach adulthood. Some gems are millennia old.
Alignment. The Homeworld Empire has clear roles and tasks, with a strong law system. The customs of Homeworld pushes Gems towards neutrality.
Size. Gems vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Gem's Resistance. Your naturally tougher skin gives you an extra layer of protection. Your AC is naturally 13.
Light Form. Your physical form is directly tied to your gemstone. Once per long rest you can use this ability to poof when your life reaches 0, making your conscience retreat to your gemstone. Your gemstone takes the extra damage. At the end of a long rest, you must roll a 1d20 to determine how much life your gemstone regenerates. If your gemstone's life reaches 0, you are shattered.
Your gemstone has 20 hit points.
Fusion. Gems have the ability to fuse with each other, becoming a new combined person. The fusion will be a combination of some traits of the gems involved. For a fusion to work, all parts involved must be consenting to it. If a fusion becomes unstable, they must make a WIS saving throw (DC 14). On a failed throw, the fusion comes apart and the parts involved take 1d4 psychic damage.
Check the Fusion Rules. (WIP)
Languages. You can speak, read, and write Common and one other language of your choice.
|Diamonds||The rulers of the Empire.|
|Emeralds||High-ranking and diplomatic Gems. Emeralds are in charge of the Empire's fleets.|
|Garnets||Commanders that aid in the conquering of new territories.|
|Sapphires||A nobility caste. Due to the meticulous maintenance of noble bloodlines,
all Sapphires are sorcerers of the Vision(WIP) bloodline.
|Morganites||High-ranking artistic Gems in charge of designing architectures.|
|Aquamarines||High-ranking servants to the Diamonds.|
|Lapis Lazulis||Despite not being nobility like the Sapphires, the Lapis Lazulis have maintained bloodlines
so every member of the caste is a sorcerer of the Hydro(WIP) bloodline. Lapis Lazulis serve as terraformers.
|Larimars||Ice sculptors for the elite.|
|Topazes||Soldiers and bodyguards.|
|Zircons||Lawyers for the upper classes.|
|Quartzes - Agates||Ranked higher than the average quartz soldier, taking on a more administrative role.|
|Quartzes - Citrines||Elite guards for high-ranking Gems.|
|Quartzes - Rose Quartzes||Defensive soldiers under the command of Pink Diamond.|
|Quartzes - Amethysts, Jaspers, Carnelians||Average soldiers.|
|Peridots||Low-ranking Gems, Peridots serve as technicians and bloodline maintainers.|
|Bismuths||Builders for the aristocratic members of Gem society.|
|Obsidians||Workers who dig trenches and other encampments for the Empire armies.|
|Rubies||The lowest-ranking Gems, Rubies serve the roles of soldiers, bodyguards, and escorts.|
|Spinels||Entertainers, playmates, and court jesters.|
|Pearls||Pearls are personal asssistants to high-ranking Gems. They are treated as objects with no free will|
Random Height and Weight
Water wings. Despite not manifesting any other magical abilities, Aquamarines can summon a set of water wings from their back. Your flying speed with the wings is 30ft.
Hydro Bloodline. Due to carefully maintained bloodlines, all Lapis Lazulis are sorcerers of the Hydro Bloodline.
Electric. Agates have resistance against lightning damage.
Amethyst, Jasper, Carnelian.
Pyrokinesis. The Rubies' gemstone has a natural afinity for fire. You know the control flames cantrip.
Entretainer. You have proficiency in Performance.
There are plenty of reasons as to why a Gem may be considered an off-color.