Geling (5e Race)

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Design Note: This race is intended for the Mundus Dipathis Mechabutzia campaign setting, but can be used in any setting that includes machinery. The text was created in collaboration with OpenAI GPT-3.

Geling[edit]

Always outnumbered but never outclassed, the Geling are the craftsfolk that are relied on by all the other races to keep the unstoppable machine running. As long as any of them can remember, they have been at the beck and call of the rest of the inhabitants of the machine while they have done their best to remain focused on their primary task.

Most Geling are members of the Golden Order which are concerned with repairs and fixing. The Bazaar of Twin Hearts is their place of worship, which is a cavernous underground complex where the faithful work in hopes of gaining favor with the Twin Hearts.

Physical Description[edit]

Hailing from all corners of the machine, gelings appear just as different as every other race. Some gelings stand as short as a human and have the same build, with some smaller gelings being mistaken for children when wearing clothing. The smallest gelings are able to communicate with some of the most ancient machines, and when they do, their voice has the same reverberating quality that the machines possess.

Gelings are more vulnerable to the terrors of the infinite machine, including the Kor from the bottom and the mechanoids from the top, and their inventiveness and skill often goes unnoticed by their less capable protectors. They are not known for their optimism and are seen as pessimistic, which can make them seem stand-offish. Activating a machine can often involve a number of dangerous variables that must be calculated, and it is not unusual for a geling to be involved in a number of closed systems, each with their own dangers.

Although not having strong armor or quick reflexes, gelings are known for having quick minds and clever dispositions. Gelings have complex and overlapping relational networks with their peers and those in other groups, creating a cooperative society with no group being more important to the machine than another.

History[edit]

Society[edit]

Geling Names[edit]

Geling names are chosen by their parents or guild masters depending on their particular affiliation or guild.

Male: Hota, Nethal, Ovelp, Paru, Theneb

Female: Aesad, Hebora, Tebnog, Wench, Zombat

Clan Names: Flane, Gling, Gullard, Melon, Pinth

Guild Names: Allerd, Banard, Bannap, Birnap, Flansin, Gantek, Gaulter, Ienec, Imemit, Nerate, Ovelin, Ratolm, Ratolp, Ruldo, Taker

Geling Language[edit]

Geling language is a collection of high-pitched clicks and whirs that only those within their order or hierarchy can understand. Their language contains no written form and has been passed from generation to generation through oral histories.

Gelings use a collection of clicks, whistles, and rumbles to share information with their machinery and machinery speak back to them, allowing for the gelings to understand their needs in order to better keep their great machine running.

Geling Traits[edit]

Your geling character has a number of traits in common with all other Geling. Always outnumbered but never outclassed, the Geling are the craftsfolk that are relied on by all the other races to keep the unstoppable machine running.
Ability Score Increase. Your Wisdom score increases by 2.
Age. Geling mature at the same rate as humans, but they are long lived. They can live to to be 130 before finally succumbing to the terrors of the machine.
Alignment.
Size. Geling can be anywhere from about 4 feet to about 5 and a half feet tall. The average size for a geling is about 4 and a half feet tall and weighing around 135 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Gift of Chatter. As a geling you are able to be understood by any mechanical equipment. You can operate a mechanical piece of equipment by speaking to it instead of operating it manually.
Repairer's Utility. You have proficiency in the tinker's tools. When you make a repair using your tinker's tools you add double your proficiency bonus (instead of your normal proficiency bonus).
Languages. You can speak, read and write Common and Geling.
Subrace. The two main kinds of geling, the gurf and the besta, are more like guilds than true subraces. Choose one of these subraces.

Gurf[edit]

The gurf geling are known for their mechanical enhancements. The Gurf are master artisans. They build machines and make mechanical enhancements using the magic of Vehelicium. It’s common for Gurf to be grafted with enhancements to increase their speed or dexterity, or replace parts of their guts with machines that allow constant communication with other machines.

Ability Score Increase. Your Constitution score increases by 1.
Enhancement. Choose two of the following enhancements.

  • Electrical Conduits. You know the shocking grasp cantrip.
  • Trap Disabler. You have advantage on ability checks made to disable nonmagical traps.
  • Running Legs. Your walking speed increases to 35 feet.
  • Translator. Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you are considered to be proficient in the History skill and add twice your proficiency bonus (instead your normal proficiency bonus).
  • Chain Clipper. You have advantage to any Dexterity (Acrobatics) checks made to climb a wall.

Besta[edit]

The besta geling are known for their alchemical enhancements and are responsible for maintaining much of the worlds potable liquids and other combustible substances.

Ability Score Increase. Your Intelligence score increases by 1.
Alchemical Creation. You have proficiency in alchemist's supplies.
Elixir of Life. You know the acid splash cantrip. When you reach 3rd level, you can cast the create or destroy water spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the *lesser restoration* spell once with this trait and regain the ability to do so when you finish a long rest.

To cast an elixir of life spell, you must be holding a vial of acid or alchemist's supplies as a spellcasting focus.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
3′ 10'' +2d6 100 lb. × (1d8) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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