Geitlan (5e Race)

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Geitlan[edit]

Fight not for yourself, but for those at home who cannot.
—Deimos, Paladin of Kord

Physical Description[edit]

Geitlan, known to many as Goatfolk, are a race of half-human half-goat humanoids similar to Satyrs or Minotaur. They have goat-like heads, complete with horns and rectangular pupils. Their entire body is covered in coarse fur that comes in many different patterns and colors. They have humanoid torso and arms, but their legs are bent backwards and end in cloven hooves. Many have a short stubby tail, but it is not uncommon to lack one.

History[edit]

Most Geitlan stay within their small communities, becoming farmers, weavers, or hunters. Occasionally, however, there comes one who longs for more. Geitlan make strong adventurers, taking advantage of their natural hardiness and force of will. It can be difficult to track a collective history of the Geitlan, as they have been separated into nomadic groups as long as anyone can remember. Most simply resort to tracking the accomplishments of well known Geitlan and mentioning their home tribe in passing. One such member is Deimos, a righteous warrior of the God Kord. He led an incredibly daring and surprisingly successful assault against the legions of the Abyss, saving the city he had called home for the last 30 years. He later became King of said city, ushering in a time of peace and prosperity.

Society[edit]

A hardy race, Geitlan take pride in their autonomy and close-knit communities. These communities, however, are small and nomadic in nature. They usually build temporary shacks on remote mountainsides, moving on when its scarce resources are depleted. Because of this many remote mountainsides have large random patches of vegetables that have adapted to thrive in the cold, descendants of the crops Geitlan have planted in years past.

Geitlan Names[edit]

Geitlan language uses primarily one-syllable words, and they will choose an object or idea to name their children after. Once their children reach adulthood they are given a new name that reflects a physical trait or deed. These names are subject to change even further over time if a new accomplishment or trait overshadows the previous one.

Young: Sark (Stone), Lesk (Lightning), Bronn (Tree), Ferr (Flower), Cohl (Winter)

Old: Enkla (Big-Horn), Kerrm (Leader or Elder), Kainber (Furious Mage), Deimos (God Sent)

d6 Name Origin
1 I have an unusual physical trait.
2 I accomplished something heroic.
3 Dissatisfied with my given name, I decided on a new one myself.
4 I did something cowardly or spiteful, and my name is a way to punish me.
5 I have mastered a skill, and was given a name reflecting it.
6 I was named after a famous or heroic relative.

Geitlan Traits[edit]

Geitlan, known to many as Goatfolk, are a race of half-human half-goat humanoids similar to Satyrs or Minotaur.
Ability Score Increase. Your Constitution score increases by 2 and your Wisdom score increases by 1.
Age. Geitlan mature rather quickly, reaching adulthood at 13 years. They live slightly shorter lives than humans, to around 70 years old.
Alignment. Geitlan tend to stay neutral in most aspects of life, preferring to keep to themselves and act at the moment. However, they are likely to shift their outlook after being exposed to other cultures for long lengths of time.
Size. Adult Geitlan are generally close to 5 feet tall and average around 180 pounds. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Horns. You are never unarmed. Your horns are a melee weapon that deals 1d6 bludgeoning damage, and you are proficient with your horns.
Stable Footing. You are not slowed by difficult terrain caused by rocks, gravel, sheer faces and other such obstacles, and can stand on anything that isn't a 90 degree angle.
Hardy. You are proficient in the Survival skill.
Mountain Born. You’re acclimated to high altitude, including elevations over 20,000 feet. You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.
Force of Will. You have advantage advantage on saves or skill checks to not be knocked back. As a reaction, you can plant yourself firmly on a surface you are standing on making you immune to all knockback effects until the start of your next turn. You may use this ability once before requiring a short or long rest. You must be already standing on a solid surface in order to use this ability.
Poison Immunity. Geitlans can eat anything plant based, and their immune system are strong. You gain immunity from ingesting poisons, being poisoned by food, and any other negative effect from eating plant based materials.
Talk with Goats. You can cast Speak with animals at will but only to Goats
Languages. You can read and write Common, Sylvan, and one other language of your choice.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 0'' +3d6 150 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a Geitlan character, you can use the following table) of traits, ideals, bonds, and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d6 Personality Trait
1 Everything is an omen from the Gods, trust me! I see them everywhere!
2 I'm so quiet that some people think I can't even talk.
3 My weapon is always in hand. In fact, I don't even own a sheath.
4 I dislike spending money, opting to hoard it unless absolutely necessary.
5 The bustle of the city both fascinates and overwhelms me.
6 There's nothing better than sitting in a quiet place with my pipe.
d6 Ideal
1 Strength. I need to be strong enough to face anything that comes my way head on. (Chaotic)
2 Compassion. Every living thing deserves happiness. (Good)
3 Leadership. It's my duty to protect and shepherd those weaker than me. (Lawful)
4 People. I only care for my friends and family, but I care for them greatly. (Neutral)
5 Live and Let Live. Meddling in other's affairs only causes trouble. (Neutral)
6 Honor. I would rather die than live dishonorably. (Lawful)
d4 Bond
1 I need to find something of worth to bring back to my village.
2 I'm searching for a childhood friend that left our village several years ago.
3 My village was destroyed or disbanded, and now I need to find a new place in the world.
4 I owe a great debt to the travelers who helped me on my way to the city.
d4 Flaw
1 I'm likely the most stubborn individual you'll ever meet.
2 I dislike new experiences, sometimes even quivering in anticipation or fear.
3 I don't understand the worth of art or luxury items.
4 I dislike magic, I prefer more natural ways of getting things done.
0.00
(0 votes)

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