Gallimimus (5e Creature)

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Large beast (theropod), unaligned

Armor Class 13
Hit Points 16 (3d10)
Speed 60 ft.

14 (+2) 16 (+3) 11 (+0) 2 (-4) 7 (-2) 7 (-2)

Skills Perception +0
Proficiency Bonus +2
Senses passive Perception 10
Challenge 2 (450 XP)

Keen Sight. The gallimimus has advantage on Wisdom (Perception) checks that rely on sight.

Light Build. The gallimimus is considered to be a Medium animal for the purpose of determining its carrying capacity.

Pack Tactics. The gallimimus has advantage on an attack roll against a creature if at least one of the gallimimus's allies is within 5 feet of the creature and the ally isn't incapacitated.

Trampling Charge. If the gallimimus moves at least 20 feet straight toward a creature and then hits it with a kick attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the gallimimus can make another attack with its kick against it as a bonus action.


Multiattack. The gallimimus makes two kick attacks.

Kick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.

Peck. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Steveoc 86 Source

The gallimimus is an omnivorous dinosaur, with a very close relation to birds. These large, ostrich-like creatures travel in large flocks across open grasslands, pecking at seeds, plants, and insects on the ground. They can put up a decent fight, but their first instinct is usually to run. A common sight in the deserts of Arkamata, Gallis are often a hunter's first kill on Arkamata.

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