Gallade (5e Creature)
From D&D Wiki
Medium fey, any alignment
Saving Throws Str +8, Wis +5
Synchronize. When the gallade is charmed, frightened, paralyzed, poisoned, stunned, or put to sleep by an effect originating from a creature within 120 ft. of it, that creature must make a DC 14 Wisdom saving throw or be affected as well as if they were targeted by the effect.
Magic Weapons. The gallade's weapon attacks are magical.
Steadfast (Recharges after a Short or Long Rest). If the gallade takes 21 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Justified. If the gallade take 30 or more damage on one turn, it has advantage on all attack rolls until the end of its next turn.
Quick Guard. Attack rolls can't have advantage against creatures of the gallade's choice within 5 feet of it.
Multiattack. The gallade makes one slash attack and one psycho cut attack.
Slash. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
Psycho Cut. Ranged Spell Attack: +8 to hit, range 20/60 ft., one target. Hit: 14 (2d8 + 5) psychic damage.