Gajasura (5e Creature)

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Large fiend (demon), chaotic evil

Armor Class 17 (natural armor)
Hit Points 178 (17d10 + 85)
Speed 40 ft.

24 (+7) 12 (+1) 20 (+5) 9 (-1) 12 (+1) 12 (+1)

Saving Throws Str +11, Con +9, Wis +5
Skills Athletics +11, Perception +5
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing damage from nonmagical attacks
Damage Immunities poison, thunder
Condition Immunities deafened, frightened, poisoned
Senses darkvision 60 ft.; passive Perception 15
Languages Abyssal; telepathy 120 ft.
Challenge 10 (5,900 XP)

Magic Resistance. The gajasura has advantage on saving throws against spells and other magical effects.

Magic Weapons. The gajasura’s scimitar is a magical weapon. On a hit, it inflicts an extra 2d6 poison damage as shown in the entries below.

Reckless. At the start of its turn, the gajasura can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.


Multiattack. The gajasura makes two attacks: two with its scimitar, or one with its scimitar and one with its trunk. If the gajasura has grappled a Medium or smaller creature, it may use Fling in place of its trunk attack.

Scimitar. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage and 7 (2d6) poison damage.

Trunk. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 19). Until the grapple ends the target is restrained, the target has disadvantage on saving throws against the gajasura’s Trumpet action, and the gajasura can’t make trunk attacks against another targets.

Fling. One Medium or smaller object held or creature grappled by the gajasura is hurled up to 40 feet in a random direction and knocked prone. If the thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target was thrown at another creature, that creature must succeed on a DC 19 Dexterity saving throw or take the same damage and be knocked prone.

Trumpet (Recharge 5-6). The gajasura lets out a magical bellow that is audible for 300 feet. Each creature within a 30-foot radius of the gajasura that isn’t a demon must make a DC 17 Constitution saving throw, taking 42 (12d6) thunder damage on a failed save, or half as much damage on a successful one. On a failed save, a target is also deafened for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Gajasuras, or elephant demons, are the fearsome shock troopers of the Abyss. These hulking fiends stampede into the ranks of their foes, laying waste to the opposition with envenomed scimitars, muscular trunks and thunderous war cries.

Demonic Pachyderms. Gajasuras are sometimes called elephant demons because of their resemblance to anthropomorphized elephants. They have two thick legs, two muscular arms with four-fingered hands, a small tail, a pot belly, and an elephant-like head with large ears and a trunk. They stand thirteen feet tall, putting them at the same height as mundane elephants, though they are not as large due to their bipedal stance. Their eyes blaze red like coals, and they often scarify their flesh to mark prominent victories over devils.

Rampaging Killers. On the battlefield, a gajasura is a force to be reckoned with. In addition to wielding a magical scimitar coated in venom secreted from its temporal lobes, the demon can easily pick up smaller foes with its trunk and fling them through the air. Most dangerous of all, however, is the gajasura’s voice: it trumpets with lethal force, bursting eardrums and rupturing internal organs.

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