Fury Wisp (5e Creature)
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Tiny fey, chaotic neutral
Innate Spellcasting. The fury wisp's innate spellcasting ability is Wisdom (spell save DC 14). The fury wisp can cast the following spells innately, requiring no material components:
Pact tactics The fury wisp has advantage on an attack roll against a creature if at least one of the fury wisp’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Nature's Arrow (1/Day). The fury wisp magically fires a minute dart of force at a creature it can see within 60 feet of it. The target takes 3 (1d4 + 1) force damage. The fury wisp can do it while hidden, without revealing itself.
Furious Blast. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 4 (1d8) force damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.
Not everyone is welcome in the forest, not all are allowed to stay in its shade. Sometimes intruders become parasites, and the will of the forest send his servants do deliver its fury. Fury wisps awake from their deep slumber in the woods and then swarm over to find and destroy the enemy. Once found, trespassers are granted one final chance to leave the forest. Fury wisps will try to lure the prey out of the forest, maybe even help or scare it. If trespassers don't leave, the attack from ambush begins. Fury wisps are relentless, unstoppable, and will either force the enemies away, or die. Once the intruders are dealt with, fury wisps try to heal the forest, before they return to their slumber, until anger of the woods will arise once more. Sometimes it is possible to find swarms of these strange creatures at the places of magic, where they guard some ancient secrets. So beware of nature's fury, because it is numerous and deadly.