Fury (4e Paragon Path)

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Fury[edit]

You are imbued with the the limitless Fury of the chaos magic eminating from the twisting nether

Prerequisite: Demon Hunter


Fury Path Features[edit]

Temporal Disturbance (11th Level): When you spend an action point, you can teleport 3 squares as a free action.
Demon Heart (11th Level): You are an immortal, and stop aging; you also become an immortal creature for the purpose of meeting prerequisites. You never have to eat, sleep, breathe or drink, and never have to make a roll or suffer from endurance checks related to breathing.
Chaos Power (11th Level): When you hit a creature with an attack, you can add extra damage to the damage roll equal to your charisma modifier. This effect can only apply once per round.
Dimensional Shifting (16th Level): When you teleport, you can add 2 additional squares to the distance teleported. In addition, when you miss with an attack, you gain a +1 bonus to attack rolls until the end of your next turn.


Fracture Demon Hunter Attack 11
You fracture the space time continuum itself, opening up chaotic energy from another dimension.
Encounter Star.gif Weapon, Arcane, Psionic, Pyschic
Standard Action Melee, Ranged 10
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: Dexterity Vs. Reflex
Hit: 3[W] + Dexterity and Charisma modifier damage.
Miss: Half Damage
Effect: Before the attack, the target takes a -2 penalty to all defenses (save ends).
Special: You may use a one-handed weapon as a heavy thrown weapon with a range of 5/10 for the attack.



Havoc Demon Hunter Utility 12
And the spirit cried 'Havoc', and let slip the dogs of war.
Daily Star.gif Polymorph, Psionic
Minor Action '
Effect: You take the "Havoc" polymorph form. While in the form, you gain a +1 bonus to all defenses and attack rolls, and may teleport 4 squares as a move action.



Fel Blade Attack 20
'
Daily Star.gif Weapon, Arcane, Psionic, Psychic
' Melee, Ranged 10
Prerequisite: You must be wielding two melee weapons.
Target: One or two creatures
Attack: Dexterity Vs. Fortitude
Hit: 3[W] + Dexterity modifier damage per attack. In addition the target takes ongoing damage equal to your charisma modifier and is slowed (save ends both).
Miss: Half Damage
Special: You may use a one-handed weapon as a heavy thrown weapon with a range of 5/10 for the attack.




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