Fulgur Thunder Priest (5e Creature)

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Fulgur Thunder Priest[edit]

Medium humanoid (fulgur), lawful good


Armor Class 17 (breastplate, shield)
Hit Points 45 (7d8 + 14)
Speed 30 ft., fly 30 ft. (hover)


STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 14 (+2) 13 (+1) 17 (+3) 14 (+2)

Saving Throws Wis +6, Cha +5
Skills Medicine +6, Religion +7
Proficiency Bonus +3
Damage Immunities lightning, thunder
Senses passive Perception 13
Languages Auran, Common
Challenge 7 (2,900 XP)


Innate Spellcasting. The fulgur's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: shocking grasp
3/day each: fog cloud, gust of wind, thunderwave
1/day each: lightning bolt, wind wall

Spellcasting. The fulgur is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The fulgur has the following cleric spells prepared:

Cantrips (at will): light, resistance, sacred flame, thaumaturgy
1st level (4 slots): bless, cure wounds, detect magic, fog cloud, shield of faith, thunderwave
2nd level (3 slots): gust of wind, lesser restoration, shatter, spiritual weapon
3rd level (3 slots): call lightning, dispel magic, remove curse, sleet storm, spirit guardians
4th level (3 slots): control water, death ward, guardian of faith, ice storm
5th level (1 slot): destructive wave, insect plague, mass cure wounds

ACTIONS

Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, or 7 (1d10 + 2) bludgeoning damage if used with two hands, plus 4 (1d8) lightning or thunder damage (fulgur's choice).

Light Hammer. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage, plus 4 (1d8) lightning or thunder damage (fulgur's choice).

REACTIONS

Thunderous Rebuke. When a creature within 5 feet of the fulgur that it can see hits it with an attack, it can cause the creature to make a DC 14 Dexterity saving throw. The creature takes 9 (2d8) lightning or thunder damage (fulgur's choice) on a failed save, or half as much damage on a successful one.

Many fulgurs dedicate themselves to their avian gods and receive divine magic in return. Clad in ceremonial helmets reminiscent of bird heads and cloaks covered in feathery designs, fulgur thunder priests support their allies with magic, and those that seek to single out the thunder priest are flung aside. The devotion of a fulgur thunder priest also enhances its own innate magic, allowing it to hurl bolts of lightning and conjure thick clouds of fog.

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