Frogsoul (5e Class)

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Enemies Croaking[edit]

An elf hides behind a tree, watching the scouts of the enemy army approach the nearby city. Both scouts carry heavy weapons. Before they can reach the city gate, the elf undergoes a lightning-quick transformation. Her legs grow long and large toes burst from her unclothed feet, skin turning green, eyes to red, and slime oozing out of pores. Just as the elven frogsoul completes the ordeal, she leaps an impossible height and lands behind a scout. With a flick of her slimy mouth, the scout is wrapped in the frogsoul's tongue and his neck breaks. The other scout misses with a crossbow shot, and falls a moment later to a mighty axe blow from above. Flies begin to buzz around the commotion, and the frogsoul snatches three into her mouth with a flick of her tongue and walks off, turning back into an elf.

Whether they are seen as fortunate or unfortunate, the frogsoul is an unnatural occurrence, born of a mad experiment (see below). A frogsoul is a being whose soul has been fused with the soul of a common frog at or before birth. While frogsouls whose soul fusion occurred in later years exist, they are almost unheard of, as the process is much harder with age, and regardless of age, if it fails, the victim's soul is destroyed. A frogsoul has the ability to transform into a frog-humanoid hybrid at will, and can use this form for new abilities. In their regular form, a frogsoul will appear normal, except for a long, flexible tongue. Some try to hide this tongue, while others make no effort to. The frogsoul will also gain the tastes of a frog, and almost none can help themselves when they see insects crawling or buzzing about. Due to their hybrid form's appearance, many mistake frogsouls for werefrogs or grungs. Some even try to pass off as one of these creatures to deter or join others.

Origin of the Frogsoul[edit]

The first ever frogsoul was the result of a magical experiment by an insane wizard known for on-the-spot and rather random experiments. His wife was pregnant, and he had the whim to splice the soul of the unborn child with the soul of a frog by dark and dangerous necromancy. After failed protests by his wife, the wizard succeeded in his completely uncalled for ordeal, and the child was born a month later. As years passed, the wizard discovered, in addition to the physical changes and polymorphic abilities of his son, that the boy had innate magic. He soon encouraged other spellcasters to follow his bizarre path and embellish the whole next generation with frogsoul magic. Very few people listened, but those that did birthed more frogsouls into the world. Some spellcasters tried to repeat the procedure with a different animal, but none were successful.

Creating a Frogsoul[edit]

When creating a frogsoul, ask yourself, who or what spliced your soul with a frog? Was it a parent who wished for you to gain magical strength? Was it a magic user, paid by your parents to modify you? How have others treated you as a result of your abilities? Did they think you a werefrog or a grung while you were transformed? If so, how did they treat you? Do you see your amphibian-fused soul as a curse or a blessing? Are you a monster or just unique?

Quick Build

You can make a frogsoul quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Strength. Second, choose the background. Third, choose the handaxe and shield, the two light hammers, leather armor, and a dungeoneer's pack.

Class Features

As a Frogsoul you gain the following class features.

Hit Points

Hit Dice: 1d8 per Frogsoul level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Frogsoul level after 1st


Armor: Light armor, medium armor
Weapons: simple weapons, greataxes
Tools: Choose one
Saving Throws: Wisdom, Charisma
Skills: Choose any two: Acrobatics, Animal Handling, Athletics, Deception, Insight, Intimidation, Sleight of Hand, Survival


You start with the following equipment, in addition to the equipment granted by your background:

Table: The Frogsoul

Level Proficiency
Features Cantrips Known —Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th
1st +2 Frog Form, Amphibious Spellcasting 1
2nd +2 Jump Attack 1 2
3rd +2 Frog Species 2 3
4th +2 Ability Score Improvement 2 3
5th +3 Extra Attack 2 4 2
6th +3 Slimy body 2 4 2
7th +3 Frog Species feature 2 4 3
8th +3 Ability Score Improvement 2 4 3
9th +4 2 4 3 2
10th +4 Long Tongue 2 4 3 2
11th +4 Extra Attack, Frog Species feature 3 4 3 3
12th +4 Ability Score Improvement 3 4 3 3
13th +5 Improved Jump Attack 3 4 3 3 1
14th +5 Frog Species feature 3 4 3 3 1
15th +5 3 4 3 3 2
16th +5 Ability Score Improvement 3 4 3 3 2
17th +6 Quicker Transformation 4 4 3 3 3 1
18th +6 Frog Species feature 4 4 3 3 3 1
19th +6 Ability Score Improvement 4 4 3 3 3 2
20th +6 Perfect Soul Fusion 4 4 3 3 3 2

Frog Form[edit]

Your frog-fused soul grants you the ability to transform into a frog-humanoid hybrid. You can use your action to polymorph into your Frog Form. While in this form, your long jump is up to 20 feet and your high jump is up to 10 feet, with or without a running start. You also have a swimming speed equal to your walking speed and can breathe both air and water (if your race has a faster swimming speed than your walking speed, then your swimming speed does not change). You must use another action to return to your normal humanoid form.

Amphibious Spellcasting[edit]

Having two souls in one body, even if one is quite unintelligent, has arcane benefits. Starting at level 1, you know 1 cantrip of your choice from the frogsoul spells list (see below). At higher levels, you can use a spell slot to cast a spell you have memorized by placing it in the slot upon gaining it. You can cast a spell at a higher level if you have the spell in its base slot and have a higher-level slot available. For example, if you have False Life in a level 1 slot and you have a level 2 slot available, you can cast False Life in either slot. While in your Frog Form, you are unable to cast spells. You regain all your slots after you complete a long rest, and you can change up the spells you have memorized.

Jump Attack[edit]

Your Frog Form's strong legs can be used to boost your strikes. Starting at level 2, while in Frog Form, whenever you make a melee attack, you can choose to jump up and strike downward for extra force. Attack rolls made with a Jump Attack receive a -1, and the damage rolls receive a +3. You can make a number of Jump Attacks equal to your Strength modifier (minimum of 1). You regain this feature after you complete a short or long rest.

Frog Species[edit]

Your Frog Form has always been a certain species of frog, but at level 3, you unlock new abilities depending on this species. Choose between Tree Frog, Poison Dart Frog, Coqui Frog, or Glass Frog, all detailed below. Your chosen frog species grants you new abilities at level 3, 7, 11, 14, and 18.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Extra Attack[edit]

Starting at level 5, you can take the Attack action twice on your turn. At level 11, you can take the Attack action 3 times.

Slimy Body[edit]

Your Frog Form's body is covered in slimy mucus. Starting at level 6, all rolls made to grapple you are made at a disadvantage.

Long Tongue[edit]

Your massive tongue has grown longer and stronger. Starting at level 10, while in Frog Form, you can constrict a creature whose size is equal or smaller than yours with your tongue. This attack does 1d6 + your Dexterity modifier bludgeoning damage. The target must succeed on a Dexterity saving throw with a DC equal to your attack roll or become Restrained. On your turn, you can only use your Attack action to either attack with your tongue or release the target. On the target's turn, it can use its action to make a Dexterity saving throw. On a success, it is no longer Restrained. The condition also ends if the target's Hit Points become 0. Additionally, if you are in humanoid form, whenever you cast a spell with a range of touch or melee, you can extend that rage to 10 feet.

Improved Jump Attack[edit]

Your skills with Jump Attacks have improved. Starting at level 13, whenever you activate a Jump Attack (see above), you can choose to increase the damage boost to 4 + your Strength modifier, rather than +2. Alternatively, you can knock the target off its feet. You can choose to force the target to make a Dexterity saving throw with a DC equal to your attack roll. On a failed save, the target is knocked Prone. You can now activate a number of Jump Attacks equal to double your Strength modifier before needing rest (minimum of 1). Activating one of the two additional effects counts as activating two Jump Attacks.

Quicker Transformation[edit]

Your fused soul calls you to a faster transformation. Starting at level 17, if you are targeted by a melee attack, you can polymorph into your Frog Form as a reaction. Additionally, whenever you spend an action to turn back into your humanoid form, you can cast any cantrip you know (see below) as a bonus action.

Perfect Soul Fusion[edit]

Your fused soul appears no longer as two parts, but one, and the magic within empowers you against other magic. As a result, starting at level 20, you have advantage on all saving throws against attack or spell effects (receiving half damage, avoiding a condition, etc.), and if you succeed on a roll made to receive half damage from an attack spell, you instead receive no damage.

Tree Frog[edit]

Tree frogs, as their name suggests, spend their lives in the trees, hiding from predators and sneaking up on prey by becoming one with their surroundings. Tree frogsouls inherit this as well, and can use magic to even manipulate the plants around them. Their Frog Forms are usually either bright green or brown, with large eyes of orange, yellow, or red. They have longer legs than most other frogsouls.

Tree Climb

Your Frog Form's feet are adapted for climbing up trees. Starting at level 3, while in Frog Form, you have a climbing speed equal to half your walking speed + 5, but you may only use it to climb trees or similar tall plants.

Arboreal Camouflage

You are an expert at hiding in canopies and branches. Starting at level 7, you have advantage on all Dexterity (Stealth) checks while you are in or on a tree or surrounded by plants and foliage.

Tree Hopper

Your fighting skills can be adapted to the treetops. Starting at level 11, whenever you are in or on a tree, you can make a Jump Attack, causing you to return to the ground. This Jump Attack does not count towards the total you can activate before needing rest.

Expert Climber

You have become an excellent climber. Starting at level 14, while in humanoid form, you have a climbing speed equal to half you walking speed, and in Frog Form, your climbing speed is equal to you walking speed - 5. You may only climb trees or similar tall plants while in humanoid form.

Canopy Combatant

You are at home in the trees and you have mastered treetop combat. Starting at level 18, you receive a +2 on attack rolls and damage rolls made while in or on a tree.

Tree Frog Spell List[edit]

1st Level

Expeditious Retreat, Hunter's Mark

2nd Level

Barkskin, Pass without Trace

3rd Level

Plant Growth, Speak with Plants

4th Level

Conjure Woodland Beings, Hallucinatory Terrain

5th Level

Arcane Hand, Tree Stride

Poison Dart Frog[edit]

Poison dart frogs are small and frail, but pack a deadly venom in their skin that can fell creatures much larger than themselves in less than an hour. Poison dart frogsouls share this venom, and can use it to empower their attacks. They are usually black in their Frog Form, covered from head to toe in beautiful neon-colored stripes of a single hue. Some may be a solid color with black spots or splotches. They usually have shorter tongues than other frogsouls.

Poison Coat

Your Frog Form is covered toxins, which you can utilize in combat. Starting at level 3, you can spend 1 hour outside of combat to coat a melee weapon in your Frog Form's poison, or 1 hour to coat 5 arrows, 5 bolts, or 12 needles in this poison. Whenever you attack with this weapon or hit an enemy with this ammo, the attack deals an additional 2d8 poison damage. For melee weapons, this damage no longer applies after 4 successful attacks. You cannot coat more than 1 weapon or 1 batch of ammo with this poison at a time. You regain the ability to coat weapons and ammo after you complete a short or long rest.

Toxic Touch

Your venomous skin is a danger to anyone who attacks you. Starting at level 7, while in Frog Form, whenever you are targeted by a melee attack, you can use your reaction to deal 1d6 + your Charisma modifier poison damage to the attacker. Additioannly, you are immune to poison damage and the Poisoned condition.

Venomous Empowerment

You can channel your poison to empower your spells. Starting at level 11, whenever you cast a spell that deals poison damage, you receive a +1 to attack rolls and a +3 to damage rolls.

Improved Poisons

Your toxic skin grows more potient. Starting at level 14, whenever you activate Poison Coat, the damage increases to 4d8 poison damage, and whenever you activate Toxic Touch, the damage increases to 1d12 + your Charisma modifier poison damage. Whenever you activate either of these features, the target must succeed on a DC 12 Constitution saving throw or become Poisoned for 3 minutes.

Overwhelming Toxins

Your skin releases incredible amounts of toxin while in Frog Form and your magic bristles with poison. Starting at level 18, all melee attacks you make while in Frog Form are automatically under the effect of Poison Coat, and whenever you spend an hour coating a weapon with poison, the damage increases to 6d8 (ammo is not automatically coated in poison, and it deals normal damage if you do so). You also have advantage on melee attack rolls made against a Poisoned target.

Poison Dart Frog Spell List[edit]

1st Level

Ray of Sickness, Shield

2nd Level

Magic Weapon, Protection from Poison

3rd Level

Counterspell, Stinking Cloud

4th Level

Black Tentacles, Freedom of Movement

5th Level

Cloudkill, Contagion

Coqui Frog[edit]

Coqui frogs are some of the loudest in the world, making croaking sounds to either ward off rivals or attract mates. Coqui frogsouls can produce even louder sounds to mess with a foe's abilities, dominate their minds, or outright harm them. They range from tan to beige, with dark eyes and a large vocal sac used to produce their signature croaks and bellows.


Your fondness of loud sounds makes you harder to affect with them. Starting at level 3, you are resistant to thunder damage. You are also immune to the Deafened condition. If you are already resistant to thunder damage, you become immune.

Soothing Bellows

While you can produce harsh sounds with your magic, you can also empower others with beautiful ones. Starting at level 7, whenever you cast a spell that deals thunder damage to multiple targets, you can choose 1 target. That target, after the damage step, will heal the damage it would've taken (the target still suffers additional effects). You regain the ability to use this feature after you complete a long rest.

Forceful Croak

Your Frog Form begins to develop more harmful sound production. Starting at level 11, while in Frog Form, whenever you are targeted by a melee attack, you can use your reaction to deal 1d8 + your Charisma modifier thunder damage to the attacker.

Booming Sound

Your magic rattles with thunderous vibrations. Starting at level 14, whenever you cast a spell that deals damage other than thunder damage, you can add 1d6 thunder damage to the spell's damage. Additionally, you can choose to apply this damage to a Jump Attack. You can activate this ability a number of times equal to your Charisma modifier (minimum of 1). You regain this feature after you complete a long rest.

Destructive Croaking

You have mastered your thunderous talents. Starting at level 18, any thunder damage you deal to an opponent who is Deafened is treated as if the target was venerable to thunder damage. If the target is already venerable, the damage is quadrupled.

Coqui Frog Spell List[edit]

1st Level

Hideous Laughter, Thunderwave

2nd Level

Blur, Shatter

3rd Level

Fear, Thunder Step

4th Level

Confusion, Dominate Beast

5th Level

Dominate Person, Dream

Glass Frog[edit]

Glass frogs are a peculiar species of frog, with skin and flesh clear as glass, hence the name. Glass frogsouls' slimy pelts in Frog Form are equally clear, but they are better known for their deadly (and strange) teleportation skills, seemingly a result of their soul fusion with such an oddity in nature. Their glasslike skin is usually green or yellow, but can sometimes be fully transparent white, exposing the frogsoul's organs and bones. Some may have eyes with black line patters that resemble a rose's petals, further adding to their bizarre appearance.

Clear Body

Your glasslike skin protects you from harsh light. Starting at level 3, you have resistance to radiant damage. You also have advantage on all saving throws made against extreme heat. If you are already resistant to radiant damage, you become immune.

Teleport Attack

Your skills in teleportation begin to develop. Starting at level 7, whenever you cast a spell that involves the teleportation of yourself, you can choose to teleport 5 feet behind a creature of your choice (provided that it is in range of the spell). As a part of the same action, you can execute a Jump Attack on that creature. This Jump Attack does not count towards the ones you can execute before needing rest.

See Right Through

While your opponets may have trouble in hard to see areas, you are at home with your strange eyes. Starting at level 11, all attack rolls you make against a creature while that creature is in an obscured or heavily obscured area are made at advantage. Additionally, when you are in a heavily obscured area, you only suffer the effects of being obscured.

Improved Teleport Attack

Your teleportation skills are honed further. Starting at level 14, all Teleportation Attacks you make deal an extra 1d12 force damage to the target.

Stunning Shift

You can attack with such surprise that your opponents never expect it. Starting at level 18, whenever you make a Teleport Attack or attack a creature while that creature is in an or area, you can choose to attempt to stun them. That creature must make a Wisdom saving throw with a DC equal to your attack roll - 1 or become Stunned for 1d4 minutes. You can activate this feature a number of times equal to your Charisma modifier - 1 (minimum of 1). You regain the ability to activate it again after you complete a long rest.

Glass Frog Spell List[edit]

1st Level

Detect Magic, Fog Cloud

2nd Level

Darkness, Misty Step

3rd Level

Blink, Clairvoyance

4th Level

Arcane Eye, Dimension Door

5th Level

Scrying, Teleportation Circle

Frogsoul Spell List[edit]

You know all of the spells on the basic frogsoul spell list and additional spells based on your frog species (see above):


Acid Splash, Chill Touch, Green-Flame Blade, Guidance, Light, Minor Illusion, Poison Spray, Thunderclap, True Strike

1st Level

Alarm, Animal Friendship, Burning Hands, Color Spray, Create or Destroy Water, Cure Wounds, False Life, Grease, Guiding Bolt, Magic Missile, Speak with Animals

2nd Level

Acid Arrow, Blindness/Deafness, Calm Emotions, Darkvision, Heat Metal, Invisibility, Levitate, Moonbeam, Spike Growth, Web

3rd Level

Bestow Curse, Gaseous Form, Glyph of Warding, Fly, Major Image, Meld into Stone, Vampiric Touch, Water Walk

4th Level

Blight, Control Water, Fire Shield, Greater Invisibility, Giant Insect, Polymorph, Resilient Sphere

5th Level

Animate Objects, Awaken, Flame Stike, Geas, Insect Plague, Telekinesis


Prerequisites. To qualify for multiclassing into the frogsoul class, you must meet these prerequisites: Charisma 16

Proficiencies. When you multiclass into the frogsoul class, you gain the following proficiencies: simple weapons, greataxes, light armor, medium armor

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