Fresno Nightcrawler (5e Race)
From D&D Wiki
Fresno nightcrawlers are small creatures with no arms. they look like a pair of legs with a head attached to the top of the hips. They are completely white with no discernible facial features.
They are creatures from the fey wilds, but not as chaotic as the rest. They were sent to the material plane for unknown reasons. Now they roam free, only to be caught a glimpse of.
This is not necessarily their plane of existence, so they tend to travel alone, eating fruits and vegetables. It is very uncommon to see one traveling in a group, and rare to see one traveling with a group of non-nightcrawlers.
Fresno Nightcrawler Names
For the ones who come out of hiding, though its rare, they tend to pick up unisex names that are easy to pronounce, usually spanning 1-3 letters.
Names: Oz, Kit, Z
Pale white legs with white orbs attached to the top.
Ability Score Increase. Your Dexterity score increases by 1 and your Constitution score increases by 1.
Age. they seem to reach maturity at the same rate of humans but live twice as long, about 200 years.
Alignment. hey have become accustomed to the lonesome path, they tend to stay neutral, never really swaying to either side.
Size. With their nimble nature, they are generally small, tiny even, spanning from 5 inches to 3 feet tall. They tend to range from 7 to 15 lbs.
Speed. Your base walking speed is 20 feet. your climbing speed is 0 because you have no arms.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Armless. Due to your lack of arms, you have learned to tap into that almost limitless supply of magic, you can cast the cantrip mage hand, and the duration lasts as long as you are conscious.
Anti-social. Due to your nature of staying out of things, you haven't had a chance to learn common, but this has given you a chance to get better at hiding. You have proficiency in stealth.
Unknown resilience. Not much is known about you, so with that you have become accustomed to a certain type of damage, weather that be lightening, piercing, or radiant, to name a few, but in doing this you have become vulnerable to some as well. You gain resistance to one damage type, and are vulnerable to one as well.
Somatic substitute. For your lack of arms, you cannot preform the somatic component for most spells, so you've learned how to translate hand motions into more words.
Languages. You can speak, read, and write Sylvan, you are unable to speak or understand common when it's spoken but you can read it.
Random Height and Weight
|1′ 5″||+1d4||7 lb.||× (1d8) lb.|
*Height = base height + height modifier