Fortitudo (5e Creature)
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Gargantuan celestial (auditio), lawful good
Armor Class 22 (natural armor)
Saving Throws Con +16, Wis +15, Cha +16
Angelic Weapons. The auditio's weapon attacks are magical. When the auditio hits with any weapon, the weapon deals an extra 7d8 radiant damage (included in the attack).
Divine Awareness. The auditio knows if it hears a lie.
Innate Spellcasting. Fortitudo's spellcasting ability is Charisma (spell save DC 24). Foritudo can innately cast the following spells, requiring only verbal components:
At will: detect evil and good
Legendary Resistance (3/Day). If Fortitudo fails a saving throw, he can choose to succeed instead.
Magic Resistance. The auditio has advantage on saving throws against spells and other magical effects.
Multiple Heads. Fortitudo has two dragon heads. While he has at least one dragon head, Fortitudo has advantage on saving throws against being blinded, deafened, stunned and knocked unconscious.
Grow Head. if one of Fortitudo's heads is destroyed, he can regrow it when he regains all of his hitpoints.
Multiattack. Fortitudo makes as many bite or magma ball attacks as he has dragon heads.
Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 31 (7d8) radiant damage.
Magma Ball. Fortitudo spits a ball of magma at a creature within 120 feet of him. The creature must make a DC 21 Dexterity saving throw, taking 16 (3d10) fire damage and 16 (3d10) bludgeoning damage on a failed save, or half as much on a successful one.
Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage plus 31 (7d8) radiant damage.
Bringer of Flame (Recharge 4–6 with two dragon heads; recharge 5–6 with one dragon head; recharge 6 with no dragon heads). The ground in a 90-foot-radius circle around Fortitudo erupts and is flooded with a 2-foot-deep layer of magma that lasts until the start of Fortitudo's next turn. The magma is difficult terrain and deals 35 (10d6) fire damage to each creature that moves into it or starts their turn in it.
Body Slam. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 15 (1d12 + 9) bludgeoning damage plus 31 (7d8) radiant damage. If Fortitudo moved at least 20 feet before the attack this turn, the slam deals an additional 15 (1d12 + 9) bludgeoning damage.
Fortitudo can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Fortitudo regains spent legendary actions at the start of his turn.
Detect. Fortitudo makes a Wisdom (Insight or Perception) check.
Fortitudo is one of the Audito, or Cardinal Virtues, a manifestation of Divine Will; as such it is an angel of the First Circle. Fortitudo personifies courage and fortitude, and is also known as the Bringer of Flame.
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