Fortitudo (5e Creature)

From D&D Wiki

Jump to: navigation, search

Fortitudo[edit]

Gargantuan celestial (auditio), lawful good


Armor Class 22 (natural armor)
Hit Points 333 (18d20 + 144)
Speed 50 ft., fly 150 ft.


STR DEX CON INT WIS CHA
28 (+9) 21 (+5) 27 (+8) 25 (+7) 25 (+7) 26 (+8)

Saving Throws Con +16, Wis +15, Cha +16
Skills Athletics +17, Insight +15, Perception +15, Intimidation +16
Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison, fire
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses truesight 120 ft., passive Perception 25
Languages all, telepathy 120 ft.
Challenge 26 (90,000 XP)


Angelic Weapons. The auditio's weapon attacks are magical. When the auditio hits with any weapon, the weapon deals an extra 7d8 radiant damage (included in the attack).

Divine Awareness. The auditio knows if it hears a lie.

Innate Spellcasting. Fortitudo's spellcasting ability is Charisma (spell save DC 24). Foritudo can innately cast the following spells, requiring only verbal components:

At will: detect evil and good
3/day each: aid (as 6th-level spell), dispel evil and good
1/day: commune

Legendary Resistance (3/Day). If Fortitudo fails a saving throw, he can choose to succeed instead.

Magic Resistance. The auditio has advantage on saving throws against spells and other magical effects.

Multiple Heads. Fortitudo has two dragon heads. While he has at least one dragon head, Fortitudo has advantage on saving throws against being blinded, deafened, stunned and knocked unconscious.
Whenever Fortitudo takes 75 or more damage in a single turn, one of his dragon heads dies.

Grow Head. if one of Fortitudo's heads is destroyed, he can regrow it when he regains all of his hitpoints.

ACTIONS

Multiattack. Fortitudo makes as many bite or magma ball attacks as he has dragon heads.

Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 31 (7d8) radiant damage.

Magma Ball. Fortitudo spits a ball of magma at a creature within 120 feet of him. The creature must make a DC 21 Dexterity saving throw, taking 16 (3d10) fire damage and 16 (3d10) bludgeoning damage on a failed save, or half as much on a successful one.

Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage plus 31 (7d8) radiant damage.

Bringer of Flame (Recharge 4–6 with two dragon heads; recharge 5–6 with one dragon head; recharge 6 with no dragon heads). The ground in a 90-foot-radius circle around Fortitudo erupts and is flooded with a 2-foot-deep layer of magma that lasts until the start of Fortitudo's next turn. The magma is difficult terrain and deals 35 (10d6) fire damage to each creature that moves into it or starts their turn in it.

Body Slam. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 15 (1d12 + 9) bludgeoning damage plus 31 (7d8) radiant damage. If Fortitudo moved at least 20 feet before the attack this turn, the slam deals an additional 15 (1d12 + 9) bludgeoning damage.

LEGENDARY ACTIONS

Fortitudo can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Fortitudo regains spent legendary actions at the start of his turn.

Detect. Fortitudo makes a Wisdom (Insight or Perception) check.
Tail Swipe. Fortitudo makes one attack with his tail.
Erupt. Fortitudo chooses a point within 90 feet that is flooded in magma from its Bringer of Flame feature. Flames erupt from that point. Creatures within 15 feet of the eruption must make a DC 21 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much on a successful one.

Fortitudo_Card.jpg
Fortitudo, Bringer of Flame (Source)

Fortitudo is one of the Audito, or Cardinal Virtues, a manifestation of Divine Will; as such it is an angel of the First Circle. Fortitudo personifies courage and fortitude, and is also known as the Bringer of Flame.
Fortitudo's body is a colossal inverted divine head, with an impressive halo of the third rank. It has two dragon-like heads, tail, claws, and feathered wings. Every part of Fortitudo is armored with elaborately decorated golden plates. The plates on the left head, claw and wing are inlaid with blue enamel; while those on the right are red.
Like all Auditio, Fortitudo is active only for the most critical of tasks, such as recovering powerful artifacts or hunting dangerous outer-planar creatures. It is commonly encountered alone, but may be accompanied by lesser angels, whom it bolsters with aid before combat.
If Fortitudo is able to choose a battleground, it will prefer open but contained areas with flat ground.


FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Bayonetta franchise, and/or include content directly affiliated with and/or owned by Sega. D&D Wiki neither claims nor implies any rights to Bayonetta copyrights, trademarks, or logos, nor any owned by Sega. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Back to Main Page5e Homebrew5e Creatures

Home of user-generated,
homebrew pages!


Advertisements: