Forsaken (5e Race)

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"Those who do not stand with the Forsaken stand against them. And those who stand against the Forsaken will not stand long." -Sylvanas Windrunner

Physical Description[edit]

Sylvanas Windrunner by World of Warcraft Trading Card Game collection. [2]

Forsaken are commonly 5–6 feet tall and usually thin framed. Their skin is grey and cold to the touch, eyes black, and hair unkempt or styled as they would like.

Forsaken, similar to certain other undead, have Ichor of Undeath in place of blood which fuels them. They bleed green when wounded and, given enough fluid loss, Forsaken may slowly descend into the madness that once controlled their minds. The signs of this are a chilling sensation, making them physically cold, which is startling given their usual lack of feeling anything. A Forsaken's body does not age and does not change, however it can be damaged. If kept undamaged or repaired a Forsaken can "live" forever. Forsaken cannot naturally sleep or dream. Forsaken do not need to rest to function, however, by resting regularly it allows them to maintain their bodies longer and gives them some sense of time. As they are undead, they don't need air to live. This also means it is impossible for them to drown. Most Forsaken speak normally by forcing air through their dead lungs, giving a hard guttural sound.


The Forsaken were once humans, cursed to rise after death and fight in an unholy war to wipe out all life. Their minds were dominated by the Lich King. However, as his power began to fade a faction of the Scourge were able to regain control over their own minds. Memories and consciousness returned to them but there had no where to go and no path to follow. A banshee by the name of Sylvanas Windrunner sought to deliver these forsaken people and deliver them to a new life. Sylvanas knew that in a world full of such war and destruction they could not do this alone. Sylvanas sent emissaries to various factions in search of allies, the first of which met with the peace loving tauren of Thunder Bluff and was met with good will. Specifically, Archdruid Hamuul Runetotem saw Sylvanas' people were capable of redemption, even though he was fully aware of the Forsaken's sinister nature and past atrocities under the Lich King. Sylvanas, knowing that no Alliance faction would ever give them shelter or protection against the Scourge, they agreed to join the Horde and accepted the good will of the Hamuul.

To convince the Horde to accept the Forsaken into its alliance, the Undead ambassadors claimed that they merely sought a cure for their degenerative condition, which they said only the powers of shamanism and the life-giving energies of the earth could provide. In exchange for this healing aid, the Forsaken vowed to support the Horde in all of its ventures throughout Lordaeron and Azeroth. Magatha Grimtotem also claimed she merely wanted to aid the Forsaken in their quest to finding a path back to being human and was thus one of the prominent proponents for the alliance between the tauren and the Forsaken.

Having done battle with the Undead on many occasions, Orc warchief Thrall and Tauren chieftain Cairne Bloodhoof of the Horde were immediately suspicious of the Forsaken's motives. However, due to growing political tensions, the warriors acquiesced to a council of sages known as The Earthen Ring. The council argued that it was the Horde's duty to aid the Forsaken, who wrestled with inner demons just as the Orcs had for generations.

Thus, the tauren convinced Warchief Thrall, despite his misgivings, to forge an alliance of convenience between the Forsaken and the Horde. In the end, the Forsaken's chances of victory against the Lich King were bolstered, while the Horde gained an invaluable foothold in the Eastern Kingdoms. Though Thrall and Cairne secretly suspect the worst, it remains to be seen what Sylvanas and her fanatical Forsaken have planned.


“Do not shy from dark paths, if those paths lead to victory.” — Forsaken proverb

The Forsaken capital of Undercity is always awake, just like the Forsaken themselves. The city is a place of dark, somber colors, stone walkways and steps. The Undercity has inns, forges, and businesses that cater not only to the undead, but visitors from the Horde, with whom the Forsaken have allied themselves. There are some illumination in the form of dim lamps and muted torches. These sources of light are not merely there to serve the living; though the undead have no true need of light, it perhaps gives Undercity's chief inhabitants a facade of some other existence.

Upon first being raised, a Forsaken does not have free will. It takes more concentrated magic to release an undead's mind. Free will is one of the cornerstones of Forsaken culture, with the great capacity for both good and evil that it entails. However, some undead, especially those who die in combat or under extreme stress and are raised soon after, enter into a violent, frenzied state. Undead in this state are easily manipulated and their rage is often directed at the foes of those who raised them. After the effects wear off, if the risen corpse has not been destroyed, they are given the same ultimatum that other Forsaken are offered: join the Dark Lady or return to the grave.[31] Psychological pressure can also be used to turn freshly-raised undead to the side of the Forsaken instead of the one of their former allies. Once sufficient duty has been given, all it takes to be released from Sylvanas' command is a respectful asking. Though she demands loyalty, she would not hold her agents in thrall.

The Undercity is the home of the Forsaken and they also have control of Tirisfal Glades and Silverpine Forest and have several towns in the regions. Though the Forsaken do not trust anyone and no one trusts them, they are members of the Horde and, for now, do their best to help their allies and placate their ambassadors. Forsaken have even less love for the Alliance, particularly because they clash constantly with the human organization called the Scarlet Crusade. The only other Horde faction they even have a semblance of trust with is Silvermoon City and the blood elves. This is probably because Sylvanas was a high elf ranger in life and finds trust in her former companions. The Forsaken and blood elves even took control of the village of Tranquillien in the Ghostlands to fight the Scourge in the area together.


Forsaken can "heal" themselves in numerous ways. They can replace their body parts by harvesting fresh parts from other humanoids and grafting it to their own body. Unlike other races, if there is no flesh for them to use they cannot expend hit dice to heal during a short rest. When the Holy magic is used with the intention to heal a Forsaken, it is immensely painful, yet effective. Forsaken can also use magic and potions to heal like normal.

Forsaken Names[edit]

The majority of Forsaken had taken new given names or surnames for themselves. They did so to mark their rebirth; to cast aside their old identities and to take pride in their new lives and the roles they play in their unified society:

Male: Coleman, Dannal, Darnell, William, Sedrick, Bastian

Female: Anette, Gretchen, Isabella, Karla, Maressa

Forsaken Traits[edit]

The Forsaken are an undead race from the World of Warcraft series.
Ability Score Increase. Your Wisdom score increases by 2 and your Intelligence increases by 1.
Age. Forsaken are undying, they feel no effects of age.
Alignment. The Forsaken tend to lean towards Lawful alignments following the will and choices of their Banshee Queen. The Forsaken have one purpose, survival by any means necessary from those who wish to destroy them.
Size. Forsaken are around the height of Humans, 5-6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Will of the Forsaken. After breaking the Lich King's mental domination over you, the Dark Lady has taught you how to resist falling under his power again. You can use this trait to break free of any sleep, charm, or fear affects. After you use this trait, you can’t use it again until you finish a short or long rest. In addition, Forsaken may be harmed by spells which target Undead but will not be killed or controlled outright.
Cannibalize. You may consume the flesh of recently deceased (or living) creatures to heal for 1d4. After you use this trait, you can’t use it again until you finish a short or long rest. Dice increases by 1d4 at 5th, 9th, 15th, and 20th level.
Curse of the Scourge. While Forsaken do not need to eat, drink, or sleep like the living do, they must sustain themselves with flesh. If you go longer than 24 hours without consuming flesh you will have disadvantage on your attack rolls and saving throws. In addition, you will slowly slip into madness until feeding is the only impulse that drives you.
Languages. You can speak, read, and write Common, Gutterspeak, and Orcish. Gutterspeak is a rough language understood by all Undead.

Random Height and Weight[edit]

5′ 5″ +1d6 150 lb. × (1d20) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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