Formicid Harbinger (5e Creature)

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Please see Formicid race stats for a better understanding of this race.

Formicid Harbinger[edit]

Small monstrosity, lawful neutral


Armor Class 17 (natural armor)
Hit Points 154 (28d6 + 56)
Speed 30 ft., fly 20 ft.


STR DEX CON INT WIS CHA
15 (+2) 13 (+1) 15 (+2) 17 (+3) 20 (+5) 18 (+4)

Saving Throws Str +6, Con +6, Wis +9, Cha +8
Skills Animal Handling +9, Insight 9, Nature +7, Perception +9, Religion +7
Damage Resistances poison,lightning, fire, thunder
Damage Immunities poison, cold
Condition Immunities charmed, petrified, poisoned
Senses darkvision 60 ft., tremorsense 30 ft., passive Perception 19
Languages Common, Formicid, Can speak with Ants
Challenge 10 (5,900 XP)


Change Shape (Recharges after a Short or Long Rest). The Formicid can use a bonus action to magically polymorph into a giant ant, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size, are the same in each form. It can speak and cast spells while in giant ant form. Any equipment it is wearing or carrying in humanoid form melds into the giant ant form. It can’t activate, use, wield, or otherwise benefit from any of its equipment. It reverts to its humanoid form if it dies.

Hive Mind. The Formicid has advantage on an attack roll against a creature if at least one of the Formicid's allies is within 5 feet of the creature and the ally isn't incapacitated. Any Formicid within 50 miles of its queen is in constant communication with her, and all other Formicids within 50 miles of the queen. If one Formicid is aware of a threat, all of them are.

Magic Resistance. The Formicid has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The formicid’s innate spellcasting ability is Wisdom. It can innately cast mage armor (self only) at will, requiring no material components.

Spellcasting. The formicid is a 13th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The formicid has the following cleric spells prepared:

Cantrips (at will): guidance, spare the dying, sacred flame, resistance, light

1st level (4 slots): cure wounds, sanctuary, shield of faith

2nd level (3 slots): hold person, spiritual weapon

3rd level (3 slots): glyph of warding, spirit guardians, meld into stone

4th level (3 slots): guardian of faith, stone shape, divination

5th level (2 slots): mass cured wounds, Scrying, insect plague

6th level (1 slots): forbiddance

7th level (1 slots): fire storm

ACTIONS

Multiattack. The formicid makes two melee attacks. The first of these attacks that hits each round deals an extra 26 (4d12) fire damage to the target.

Scepter (Formicid Form Only. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 21 (6d6) fire damage

Summon Ant Swarm (3/day). The Formicid summons 1d4 swarms of ants in squares within 60ft under the Formicid's control. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.

Bite (Giant Ant Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 2) piercing damage and if the target is Huge or smaller it is grappled (escape DC 16). While grappling, the Giant Ant's speed is not reduced while moving the grappled target.

Sting (Giant Ant Form Only. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 2) piercing damage plus 28 (5d10) poison damage.




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