Forest Dweller (3.5e Class)
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Making a Forest Dweller
<-Strong points and weak points, and effectiveness with party members.->.
Abilities: Strength, Dexterity, and Constitution are by far the most important abilities for this class.
Races: Savage races are most likely.
Starting Gold: Always starts with 20 gp
Starting Age: Simple.
|Saving Throws||Special||Spells per Day|
|3rd||+3||+3||+1||+3||+1 natural armor||4||2||1||—||—||—||—||—||—||—|
|7th||+7/+2||+5||+2||+5||+1 natural armor||6||4||3||2||1||—||—||—||—||—|
|11th||+11/6/+1||+7||+3||+7||+1 natural armor||6||5||4||4||3||2||1||—||—||—|
|15th||+15/+10/+5||+9||+5||+9||+1 natural armor||6||5||5||5||4||4||3||2||1||—|
|19th||+19/+14/+9/+4||+11||+6||+11||+1 natural armor||6||5||5||5||5||5||4||4||3||3|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
Savage yet simple. All of the following are class features of the Forest Dweller.
Weapon and Armor Proficiency: Same as a druid Except since they do not change shape they always have natural weapon proficiency.
Spells: For the purposes of casting magic the Forest Dweller is treated like a druid with 3 exceptions those being: 1, the forest dweller casts spontaneously. 2, the forest dweller uses constitution as their casting stat. 3 the forest dweller can cast spells while disregarding alignment.
Monster's Mark: At first level the forest dweller gains 3 natural weapons: a pair of claws, a bite attack, and a tail whip. all of these are scaled to the character's size and are treated as if they already had them their whole lives. any of these a character already had they instead gain 1 step up in damage dice (d4's become d6's d6's to d8's etc) in addition they may use the survival skill for tracking creatures, have the scent skill like wolves, and may move through forested terrain unimpeded by any obstacles
Living Breath: once per day the forest dweller may take a full round action to catch their breath and regain 2d20% (rounded down) of their maximum hp if done in combat this ability provokes an attack of opportunity
Hearty Body: the forest dweller now gains a +(class level) bonus on resisting all poisons and diseases
Hard Skin: The forest dweller's body now is treated as having 15 hardness only for the purposes of resisting sunder attempts
Regeneration 1: The forest dweller now has a perpetual regeneration 1 effect applied to them
True Monster: The forest dweller's natural weapons gain a additional die of damage, they may also gain the natural abilities of any 4 animals they select, and as long as the forest dweller is in a plant heavy area they are treated as having regeneration 10
If a forest dweller ever willingly forsakes their monstrous gifts they permanently lose all abilities and bonuses gained from this class unless they find a being that can restore their form.
Epic Forest Dweller
|21st||<-any improvements to class features gained at this level, including any bonus feats->|
|22nd||<-any improvements to class features gained at this level, including any bonus feats->|
|23rd||<-any improvements to class features gained at this level, including any bonus feats->|
|24th||<-any improvements to class features gained at this level, including any bonus feats->|
|25th||<-any improvements to class features gained at this level, including any bonus feats->|
|26th||<-any improvements to class features gained at this level, including any bonus feats->|
|27th||<-any improvements to class features gained at this level, including any bonus feats->|
|28th||<-any improvements to class features gained at this level, including any bonus feats->|
|29th||<-any improvements to class features gained at this level, including any bonus feats->|
|30th||<-any improvements to class features gained at this level, including any bonus feats->|
<-number of skill points-> + Int modifier skill points per level.
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
Playing a Forest Dweller
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
Forest Dwellers in the World
|“||<-Some quote from a character of this class->||”|
|—<-NPC name->, <-race-> <-class->|
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
Forest Dweller Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|10||<-not so common knowledge->.|
|20||<-very rare information->.|
Forest Dwellers in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.