Force Brute (5e Creature)

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Design Note: This is designed with The Three Lost Runes quest but can be used in other circumstances.

Force Brute[edit]

Large undead, lawful evil


Armor Class 16 (half plate)
Hit Points 71 (11d10 + 11)
Speed 30 ft.


STR DEX CON INT WIS CHA
17 (+3) 13 (+1) 13 (+1) 8 (-1) 8 (-1) 8 (-1)

Saving Throws Str +5, Dex +3
Skills Acrobatics +3, Athletics +5
Proficiency Bonus +2
Damage Vulnerabilities radiant
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities force, poison
Condition Immunities exhaustion, poisoned
Senses passive Perception 9
Languages understands the languages it knew in life and Elvish but can't speak
Challenge 2 (450 XP)


Windy Stomps. If the brute moves at least 10 feet on its turn, it doesn't provoke opportunity attacks this turn.

ACTIONS

Multiattack. The brute makes two attacks with its warhammer.

Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage or 8 (1d10 + 3) bludgeoning damage if used with both hands, and 3 (1d6) force damage.

Windy Quake (1/Day). The brute magically causes a small quake at a point it can see within 30 feet of it. Each creature on the ground within 15 feet of that point must make a DC 11 Dexterity saving throw. On a failed save, a creature takes 16 (3d10) bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone.

BONUS ACTIONS

Sheathed in Wind (2/Day). The brute magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Each creature within 5 feet of the brute must succeed on a DC 10 Constitution saving throw or take 3 (1d6) force damage.

REACTIONS

Bloodlusted Readiness. As a result of taking damage, the brute can make an attack against the attacker provided the attacker is within 5 feet of the brute.

These forgotten skeletal undead brutes of Keykeen only live to serve their dark master. They guard him to protect the windy runic. A force brute is empowered by the force of the windy runic, Keykeen, and Sokasworn. These brutes have their bones shifting all the time due to the windy runic's force with most of their bodies have been shattered or broken before death, float and try to connect the bones and because of a force cleric, they connect and are usually successful but they also have strong stable points on them, making them durable, they have a banner that symbolizes a wind in the cool breeze, suggesting that they originated from a castle or a kingdom.

Undead Nature. A force brute doesn't require air, food, drink, or sleep.

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