Folivora (5e Race)

From D&D Wiki

Jump to: navigation, search

Folivora[edit]

Physical Description[edit]

unknown.png

Folivora are sloth like creatures with a pear shaped body. They have long arms tipped with three claws for fingers. These claws are thick and meant for climbing rather than offense. Folivoras have faces that are mainly like a sloths, but more flat. Like sloths, they have somewhat long necks and short feet, along with a small stub which might be a tail. It is believed there is a magical organ inside them which allows them to levitate when desired.

History[edit]

Regular sloths ate the leaves of an odd tree, whose seed supposedly spilt from the Feywilds. After they swallowed their first bites, their tongues were unlocked and they could suddenly talk. With this came an unlocked sentience with intelligence beyond a great ape. This surprised the local population which hunted these sloths for food. They went looking for the magic tree. The sloths acted in their fastest pace. They would be no match head-to-head with the humans, but they could not only talk, but also float thanks to the tree's leaves now. It was time to be smart. They set up a variety of traps that the human populations would use to hunt in such a setting. These attempts were massively successful and either led the search parties astray or outright murdered them. Efforts to cut down the trees to starve the sloths were stopped when druids took the animals side. Eventually, they were allowed to live in peace and no one hunted sloths or even went near that forest anymore. The sloths came to name themselves folivora, meaning leaf eater. Within this forest they grew their own small civilization among the trees.

Society[edit]

Folivora in general believe haste makes waste. They love taking their time to lounge and do things, never quite rushing. Life up there in the trees with them is thus very slow. It is a wonder they ever roped up the trees with complex networks of vines to bridge their individual leaf nests. In their small groups, folivora mate for life and are family units. As they live up in the trees, they do not need to hunt since their diet is exclusively foliage. If they see a neighbor in distress, they will generally try to do the right thing. They may be slow, but their hearts are in the right place, about.

The natives which used to eat folivora remain wary of them. They have tried convincing travelers that the folivora are monstrous beasts who enjoy killing humans. Nonetheless, some people who like sloths like folivora too. they find them the same kind of cute. Druids and nature spirits get along with folivora best. While folivora occupy a layer of trees close to the canopy, they maintain amicable relations with the creatures on the lower levels as well as even some birds above the canopies. Their main enemies in these cases are predatory birds and caimans in the wet waters below. Folivora can swim somewhat, but not that fast, even to save their own life.

Folivora Names[edit]

Oddly enough, folivora use Common names mimicked from human nomenclature rather than Sylvan.

Male: Gordon, Sid, Darren

Female: Syddah, Karen, Beatrice

Folivora Traits[edit]

Sloth people with some nifty tricks of getting around
Ability Score Increase. Your Wisdom score increases by 2, and your Constitution score increases by 1.
Age. Folivora usually mature at about 5 years old and can live up to maybe 70 years at maximum.
Alignment. Folivora are slow to make choices, being very contemplative and neutral usually.
Size. Folivora are pretty big for a sloth. the magic which let them float and talk also enlarged them a little. Your size is Small.
Speed. Your base walking speed is 25 feet.
Climber. You retain your climbing aptitude from your duller days. You have a climbing speed equal to your walking speed.
Magical Floater. The magic leaf granted folivora the ability to float to compensate for their slow gait and short legs. As an action, you can begin floating as per the levitate spell. You must finish a long rest before using this trait again.
Dullard. Being so slow to register and think makes you oblivious to charms and slow to recognize threats. You are immune to being charmed and you have advantage on saving throws against being frightened.
Swimmer. Sloths are surprising ok swimmers despite being so clumsy on land. You have a swimming speed of 20 feet.
Languages. You can speak, read, and write Common and Sylvan.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
3′ 5″ +1d6 80 lb. × (1d2) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!


admin area
Terms and Conditions for Non-Human Visitors