Folf (5e Race)
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|“||Don't run! I don't bite! Well, I might sting a bit...||”|
Like flumphs, folfs tend to be good-natured beings. They rely less on external sources of mental energy for food, and so are not as easily influenced by other alignments. Folfs see the natural world as a new home where they can get along with others. Unlike most from the Far Plane, they find other forms of life interesting for their emotions. Folfs generally will try to help when they can, even if they don't necessarily know what to do. But they are also prone to strong bouts of swinging moods, as negative emotions hit them harder, like anger and sadness. They thus are very candid about how they feel, and will let others know.
Folfs resemble gelatinous humanoids at a glance. They have a large "hat" on their head that is made of a translucent jelly. Attached under this hat is a mass of tentacles that sometimes looks like hair. Mixed among these tentacles are poisonous stingers. At the center is their humanoid body with the normal arrangement of limbs. Some say they are just humanoid forms of jellyfish. However, their true nature is that of something alien. Their eyes are actually on their jelly cap head rather than under, and they have completely transparent organs inside their bodies.
The folf are beings that originated from the Far Plane. Their exact creation is ambiguous but they are believed to be derivations from flumphs, grells and belabras. They are certainly more widespread and diverse in habitat, living far from the Underdark and even mingling with other beings. Their attraction is to living beings in general, as they do not require high concentrations of mental activity like that from aboleths and illithids. They have thus mixed into other societies over time.
Folf societies are very small, called clusters. They are largely nomadic and roam within a specific area, having no settlements of their own. Their preferred areas are known to be temperate or near the coasts, with civilization always a stone's throw away. Within these clusters, they build very intimate relationships and do not have a unilateral leader. Instead, they all communicate in a complex decision making process over telepathy to make choices as a collective when a dilemma arises. While this sounds like a lot of work, they can transfer and process large amounts of data in their heads, making an hour long conversation last only about a minute or so.
Folfs are very sociable and curious about other beings. They have been largely amicable for the most part, and many believe them actually spawn from the seas, or a creature from the Elemental Plane of Water like the triton. This has allowed for them to build friendly relations and reputations with most.
Names for folfs are very whimsical and they find them amusing. This is because, among their own kind, folfs have no need of this style of address, as their mental imprints replace this function.
Male: Eradara, Liggy, Ulglek, Opreuf
Female: Uhohes, Crasmas, Erilla, Scilli
Ability Score Increase. Your Dexterity score increases by 2 and either your Intelligence or Charisma score increases by 1.
Age. Folfs have extremely slow aging after they reach 15 years of age, or maturity. They can live for up to 3000 years, remaining youthful until death.
Alignment. As they are very friendly, folfs tend to be some kind of good.
Size. Folfs tend to be a bit short, with their tentacles largely trailing on the floor behind them. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Hover Step. You have a flying speed of 5 feet. However, you cannot fly more than 5 feet off the ground with this speed.
Telepathy. You can communicate mentally with another creature that knows at least one language within a 60-foot radius. This creature doesn't need to share a language with you but unless they have telepathy themselves they can only receive and respond but can't initiate or terminate a telepathic conversation. You must be conscious to use this trait and cannot telepathically communicate with multiple creatures at once.
Stinging Tentacle. Your squishy jelly tentacles are lined with stingers, with which you can make unarmed strikes. If you hit with them, you deal poison damage equal to 1d4 + your Dexterity modifier.
Extraplanar. Your home plane is the Far Plane.
Languages. You can speak, read, and write in Common and two other languages of your choice.
Random Height and Weight
|4′ 5″||+1d8||95 lb.||× (1d6) lb.|
*Height = base height + height modifier