Fly-Bot (4e Future Creature)

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Level 1 Minion Skirmisher
Small Terrestrial Animate (Robot)
XP 25
HP 1; a missed attack never damages a minion. Initiative +3
AC 15; Fortitude 13, Reflex 14, Will 11 Perception +8
Speed 4, fly 8 (hover) Darkvision
Immune toxic Resist 5 electric, 5 ion
Standard Actions
Basicmelee.png Ram ♦ At-Will
Attack: Melee 1 (one creature); +6 vs. AC
Hit: 5 damage.
Basicranged.png Zeeker (photon)♦ At-Will
Attack: Ranged 20 (one creature); +6 vs. AC; target may not benefit from concealment or cover
Hit: 5 photon damage.
Triggered Actions
Main-Comp Link
Trigger: A robot ally within 3 squares of the fly-bot is bloodied or knocked prone.
Effect: (Free Action): The fly-bot shifts 3 squares and uses zeeker.
Str 19 (+4) Dex 16 (+3) Wis 12 (+1)
Con 16 (+3) Int 10 (+0) Cha 7 (-2)

Halt! Identification Please!

Fly-Bots are all-terrain scout and patrol robots manufactured by Main-Comp. They can be found in a variety of designs, but most often take the form of a central orb containing the CPU and small anti-personel weapon, with clam-shell-like hover units on either side.

This model is armed with a zeeker: an underpowered laser laser balanced by its accuracy and rate of fire.

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