Flowey (5e Race)
From D&D Wiki
|“||I wonder... What happens when something without a SOUL gains the will to live?||”|
|—Entry Number 8, Alphys, True Lab|
Floweys resemble humanoid flowers, with a face amid petals that are usually a golden color. Their bodies are a bit weedier and they have vines extending out the sides of their stem which are like thorny, strong arms. Their faces are known to usually look quite friendly, but can take a quick turn for the nasty as they conceal a fanged maw with a decrepit, and often creepy expression.
This race, made of seemingly normal sentient plants, is one of dark origins. They were created in a lab by a cowardly archmage trying to save the life of the local king's son. He removed the life force from the body, inevitably separating its animus from its actual soul. This was then placed into a flower, making it sentient. Many of these grew in a controlled garden, all the same way. However, without a soul, they lacked empathy and could not feel emotions, even if they retained memories. This made them angry, and they grew brutal and vicious. Eventually, they escaped the laboratory into the outside world. People wonder what happened to them after. The truth is, they'd spread just about everywhere.
Floweys like living near humans which they can torment and extract the pleasure of torturing from. Sometimes a bunch of them, called a bouquet, will gather for pollination. If they do not scatter, they will form small communities with heavy connections to the shady side of businesses, working for their own dark, sadistic desires. However, due to their inherently dark natures, they are prone to only short-term arrangements, and bouquets thus never last long. Their loosely organized communities tend to split apart frequently when they feel they no longer have a need for each other or they become bored with one another. However, they do not attack their own, which they get along best with. People consider them dangerous in large numbers.
All floweys are believed to have been created in the same fashion of the first, using the animus of a creature. Many of these happened to be other children which the archmage experimented on, under pressure from the king. As such, they all bear a similar propensity to selfishness and wanton destruction. They are also manipulative and homicidal towards other races, which they often view as tools or toys for enjoyment. They are known to enjoy pushing others to do horrible things, believing in the rule of "kill or be killed." This has been defended as a reaction of twisting the animus when removing it from its soul, which leaves it without any of the innocent parts a child has. However, there have been floweys which have cried or expressed remorse for what they did, going as far as to beg for their own lives. When they are reduced to this, their original child's voice shines through.
Flowey names tend to be focused on sounding harmless and fun, as they are children. They also use this to keep a facade of friendliness before they strike.
Male: Flowey, Lief, Bulb, Nut
Female: Rose, Lily, Peta, Peach
Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1
Age. Floweys can live for 700 years, being not real plants.
Alignment. Floweys tend to be of evil alignments due to their inability to feel. But they are believed to harbor innocence within.
Size. Floweys are rarely over 4 feet tall. Your size is Small.
Speed. Your base walking speed is 25 feet. You have a burrowing speed of 10 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Friendliness Pellets. Flowey are known to throw odd projectiles which strike accurately at people. They call them "friendliness" pellets to get the target's guard down. You know and can cast the magic missile spell once, without using a spellslot or material components. You must finish a long rest before using this trait again.
Deceitful. You love manipulating people. You look like their friend one moment and then hit as soon as they trust you. You are proficient in the Deception skill.
Soulless Resiliency. You lack a soul, being just an animus in a plant body. This makes you harder to kill. When you would roll a death saving throw, you may roll twice instead of once, and take the higher value. You must finish a long rest before using this trait again.
Languages. You can speak, read, and write Common and one other language of your choice.
Random Height and Weight
|3′ 8″||+1d4||28 lb.||× (1d4) lb.|
*Height = base height + height modifier
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.
|1||I see life as a game where I have all the answers|
|2||I see everyone as full of sin and see lies where they are not there|
|3||I find other sentient creatures weird and distrust them|
|4||Murder is another word for fun to me|
|5||I have a irrational hatred of a particular race|
|6||I don't like being helped. At all|