Floating Cyclops Skull (5e Creature)

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Floating Cyclops Skull[edit]

Medium undead, typically neutral evil

Armor Class 16 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 0 ft., fly 30 ft. (hover)

15 (+2) 7 (-2) 17 (+3) 1 (-5) 5 (-3) 1 (-5)

Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities blinded, poisoned, prone
Senses darkvision 60 ft., passive Perception 7
Languages understands Giant but can't speak
Challenge 3 (700 XP)


Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 15 (2d12 + 2) piercing damage and the target is grappled (escape DC 12). Until the grapple ends, the target is restrained if it is Small or smaller and the skull can't make bite attacks against other targets. The skull deals 13 (2d12) bludgeoning damage to any creature is it grappling at the beginning of each of its turns.

An immobile Cyclops skull pre resurrection.
That's no death tyrant!
—A perceptive bard.

At first glance one might mistake the skull to be from a beholder, but this couldn't be further from the truth. Necromancers favor rising cyclops skulls to act as guards, being a far cheaper alternative to getting an actual death tyrant, but still looking the part.

(one vote)

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