Flame Creature of Cthugha (5e Creature)

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Flame Creature of Cthugha[edit]

Small elemental, chaotic evil


Armor Class 17 (natural armor)
Hit Points 15 (6d6 - 6)
Speed 0 ft., fly 50 ft. (hover)


STR DEX CON INT WIS CHA
1 (-5) 18 (+4) 8 (-1) 18 (+4) 18 (+4) 14 (+2)

Damage Vulnerabilities cold
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 14
Languages Ignan, telepathy 30 ft.
Challenge 3 (700 XP)


Fiery Form. The flame creature can move through a space as narrow as 1 inch wide without squeezing, and it can enter a hostile creature's space and stop there. A creature that moves or starts its turn within 5 feet of it takes 4 (1d8) fire damage and catches fire; until a creature takes an action to douse the fire, the creature takes 4 (1d8) fire damage at the start of each of its turns. Any flammable objects within 5 feet of the flame creature that are not being held or worn ignite at the start of its turn.

Illumination. The flame creature sheds bright light in a 30-foot radius and dim light in an additional 30 feet.

Innate Spellcasting. The flame creature's innate spellcasting ability is Charisma (spell save DC 12). The flame creature can innately cast the following spells, requiring no material components:

At will: fire bolt, produce flame
1/day each: bane, burning hands, hellish rebuke

Water Susceptibility. For every 5 feet the flame creature moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

ACTIONS

Multi-attack: The flame creature makes two claw attacks.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 3 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the start of each of its turns.

Force Drain. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. 'Hit: 7 (2d4 + 2) fire damage. The target must succeed on a DC 14 Wisdom save or have their Wisdom score reduced by 1 for 8 hours. If this would reduce a creature to 0 Wisdom, they instead take 50 (8d10 + 6) psychic damage; if this damage kills a creature, their body is instantly reduced to ash.


Beings that serve the Great Old One Cthugha, appearing as multiple fiery lights with a piercing green eye in the center. They accompany their master in huge numbers at all times, but can sometimes be found on their own or summoned elsewhere by those aligned with Cthugha. Known to some as "fire vampires" for their soul-draining touch.



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