Flame Colossus (5e Creature)
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Gargantuan elemental, chaotic neutral
Damage Vulnerabilities cold
Heated Body. A creature that touches the colossus or hits it with a melee attack while within 5 feet of it takes 11 (2d10) fire damage.
Water Susceptibility. For every 5 feet the colossus moves in water or 1 gallon of water thrown on it, it takes 1 cold damage.
Multiattack. The colossus makes two attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 20 ft., one target. Hit: 25 (3d12 + 6) bludgeoning damage and 11 (2d10) fire damage.
Magma Throw. Ranged Weapon Attack: +7 to hit, range 100 ft., one target Hit: 11 (2d10) fire damage.
Fire Rush (Recharge 5-6). The colossus shoots fire in a 90-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one.
A flame colossus is a fire elemental that has been summoned from its native plane and transformed by powerful magic. Its sole purpose is to destroy anything in its way and it is fully capable to do that because of its massive horns and its ability to turn air into magma.
Savage Colossus. Of all of the four colossi, the flame colossus is the most savage, burning villages and forests and then walking away like nothing happened. although they are savage they aren't stupid and know simple stuff like, stay away from stone villages because stone can't burn and also there are probably soldiers.
Elemental Nature. A flame colossus requires no air, food, drink, or sleep.