Fish Men (5e Race)
From D&D Wiki
Fish-men are a race of amphibious creatures that have humanoid features. They are generally a diverse group separated into four subraces under the blanket race name. Each has distinct adaptations that mirror a variety of sea creatures. There are sharks, the actual fish, whales, and octopi.
The shark breed of fish-men are perhaps the most vicious of the race. They are referred to as carcharodons by other fish-men or tritons and their oceanic neighbors. As their title suggests, they are squaline humanoids with sharp teeth, and strong jaws that are capable of cracking blades. If damaged, their teeth regrow at inhuman rates, often within the same span of battle, allowing them endless weapons. They have a dorsal fin where their neck connects to their back along the spine, and gills on their trapezius muscles used to breathe underwater. The rest of their body is comparably humanoid and they lack a tail. But they have webbed fingers and toes that allow for great swimming speeds. Their bodies are also usually toned in such a way to allow the most streamline of travel underwater. Carcharodons vary slightly within their group based on the shark species they resemble. For example, those that resemble the longnose sawshark have a long, pointed nose made of hardened cartilage. Carcharodons do not have normal scales, but dermal denticles like sharks do instead. The color of their skin can range along from purple to a blue-gray.
- History and Society
The shark of the fish-men were usually ruled under King Neptune, serving as his fighters and warriors. This granted them a considerable amount of prestige within the hierarchy of the ocean. However, many came to be disgruntled by the lack f stimulating conflict in their lives. As such, many turned to lives of crime and bullied other fish-men. When the King ordered a crackdown of his forces, many deserted his army and left to make their own fortunes as pirates and mercenaries. They command weaker fish-men easily with their strength and intimidating tactics. To sustain themselves, they will often rob defenseless peoples to both revel in their own strength and simply take what they want rather than work honestly for it.
Carcharodons are fiercely loyal to their own packs. They are prideful of the strength they display despite their size, being able to intimidate creatures much larger than themselves. They love shows of strength and power, more so than diplomacy and wit. Disputes between themselves are settled with fisticuffs. Shark fish-men hate to be subservient to anyone but one who proves themselves stronger. Thus they can be difficult for a weak ruler to control and will rebel or create mutiny against those they perceive as weak. Given their belligerence and problematic attitudes, they do not get along well with pacifists. Many desert what they see as boring soldier jobs and make their own factions to violence and plunder, striking terror into the hearts of seamen.
Male: Jorlosh, Shron, Gransh, Crenshaw
Female: Shenliash, Kroash, Nealiash, Ushliash
The fish breed of fish-men are the most generic and diverse of the subraces, encompassing as a catch-all for those who do not fit into the other categories or are outliers. To prevent confusion, they are referred to as aquaeneodons by other fish-men or watery beings. They are piscine humanoids similar to the shark subrace or even a triton. However, they lack fins, save webbing on their hands, and they are not as strong as a carcharodon. They also have actual fish scales on their skin rather than placoids. Their teeth are also blunt like that of humans and some don't even have teeth. Their skin color and other extremities vary wildly, depending on their lineage.
- History and Society
The aquaeneodons compose the largest portion of the population of fish-men. They are the backbone of the kingdom under King Neptune's rule, populating the artisans and civilian castes. Given their diversity, they are very scattered and tend to just go about without much order save for the king's ordinances. As such, many come under stronger influences like that of sharks, who can easily force them into their gangs. Some fish-men serve as higher positioned officials alongside the king, filling positions that are not combat-oriented. Others can be truly inspiring leaders and join the ranks of the army, much to the ire of the sharks, who see them as spineless guppies or cannon fodder. After the departure of many corrupt sharks from the kingdom, aquaeneodons took up most of the empty posts, though some did follow the sharks out. These deserters are now found as the crew for many pirate ships.
Given their diverse group, aquaeneodons have a plethora of temperaments. They tend to model after someone they consider a paragon or model. This does not mean they are unoriginal. They still believe themselves distinct from the other subraces, even if they admire certain qualities of the personality.
Male: Shenren, Releklius, Jereshshawn, Cronlee
Female: Yeleian, Tealian, Brustian, Creastrian
The whale breed of fish-men are the largest of the race, more often in width than height. They are referred to as cetacea by other fish-men and sea-dwellers. They are weighty humanoids who have large amounts of muscle and fat on their bodies. Their teeth are usually blunted and some lack teeth altogether, instead having something like baleen to filter food. Their bodies often appear bloated. Large amounts of blubber compressed against their keratinous skin make them tough and hardy creatures. This does not mean they lack in strength, however, and often can rival a shark fish-man in a contest of such. Instead of a dorsal fin like the carcharodons, the cetacea have a blowhole at the back base of their necks. This allows them to expel water, but they are also fully capable of breathing in water, as they also have gills like sharks and fish. This sometimes leads to a bit of a debate as to whether cetacea are really fish-men. Their skin color is usually of a light bluish-grey shade but can range to a darker blue.
- History and Society
The cetacea are one of the gentler and wiser fish-men of King Neptune's following. They are often warriors like sharks, but rarely front line soldiers. They usually are tacticians, viziers, advisors, as well as those of the royal guard. Their strength is hampered only by their size and slower pace compared to the nimble carcharodons. They are completely loyal to King Neptune and fought under his banner when the carcharodons revolted. Some whales have defected over time, growing disillusioned with servitude to the crown. These were often exiled and joined life above the waters. Cetacea may scare a human but their easy and tame temperament has earned them easier entry into human societies. Having mammalian lungs, the cetacea have established lives on land as well as in the sea, though they try to never stray far from the waters and coasts.
Cetacea are generally calm creatures. They keep their cool and assess with wizened eyes. Their patience is said to be key to how they practice their underwater swordsmanship, dubbing them as samurai of the deep. Unlike the carcharodons, they do not see fun in sporting and displaying their strength, nor in picking on the weak. This has led to many tensions between the two subraces over the years and is believed to be one of the reasons for the desertion of the carcharodon. They could not stand the cetacea as their equals nor superiors. However, cetacea care little for interpersonal squabbles like this. This often makes them seem a bit detached, but they can truly be angry when what they strive to protect is threatened.
Male: Grot, Shealot, Sphot, Cleot
Female: Leirah, Niconrah, Orlirah, Veronrah
The octopus breed of fish-men are perhaps the weirdest of the subraces. Many have argued they are actually mollusks, not fish. However, the name derives from a naming schematic in Kara-Tur, which characterizes most sea creatures without external shells as fish. They are referred to as octopoda, or "eight legs" by other fish-men and dwellers of the deep. They appear as octopean humanoids, but they lack arms. Instead, they have three pairs of prehensile tentacles coming out of their sides, lined with suckers. Their heads is bulbous and squishy, having enlarged crania like an octopus. Their lips are commonly fat and plump, like a sucker. The rest of their body is humanoid and they have regular legs and feet. Their skin color is usually a reddish-purple shade that varies to something like a light pink or even white.
- History and Society
The octopoda are the handymen of the fish-men. They are commonly employed throughout King Neptune's kingdom as educators, construction workers, and the like. A few can rise as powerful soldiers but their arms usually are less adept for fighting. They, alongside the aquaeneodons, are great craftsmen and artisans. It is also odd to think about, but their brains are the largest proportional to their bodies of all fish-men. This shows in their reputation as educators, running many of the schools in the kingdom. Where the cetacea are wise, the octopoda are intelligent. In the war rooms, they usually are present in some way alongside the cetacea and carcharodons. Together, the three groups form the trinity of intelligence, wisdom and strength that uphold King Neptune's authority. With the desertion of the carcharodons, the octopoda slowly came to fill in some of the soldier's ranks alongside the aquaeneodons and cetacea.
The octopoda are intelligent beings that love to solve puzzles and are usually up to all challenges presented. They can, therefore, be overeager when the situation presents itself. Their interests are often splintered and multi-faceted, leaving them possibly overwhelmed or scatterbrained when too many things come to mind. This zeal translates in their passionate sides of life, where lovers mate for life and rejection is taken very harshly. It is common for female octopoda to put males through mental wringers with puzzles and deceptions in order to weed out the weak-minded. However, they are loyal to those they see as inspirational. Some octopoda who left with the carcharodons admired their strength and desired to be soldiers as well. Thus, they joined some of the pirate crews that now terrorize the seas.
Male: Leerin, Veenree, Weeleelon, Neelon
Female: Laari, Faavel, Paamel, Olaania
A race of aquatic humanoids split into sub-races, each with their own benefits.
Ability Score Increase. Your ability scores depend on your subrace.
Age. Fish-men live till about 170 years old and reach maturity at about age 25.
Alignment. Fish-men are like humans and have a variety of possible alignments.
Size. Fish-men generally have the same sizes as humans, if not a bit wider and taller. Your size is Medium.
Speed. Your base walking speed is 30 feet. You have a swimming speed of 30 feet.
Amphibious. You can breathe both air and water.
Conductivity. You are resistant to cold damage. However, you have disadvantage in saving throws against lightning damage.
Languages. You speak, read, and write in Common and Aquan.
Subrace. Pick one from carcharodon, aquaeneodon, cetacea, and octopoda.
Ability Score Increase. Your Strength score increases by 2. Your Dexterity or Constitution score increases by 1.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Natural Predator. You have advantage in Wisdom (Survival) checks underwater to track creatures whose current hit points are below their hit point maximum that bleed.
Bite. Your great teeth are excellent natural weapons to make unarmed strikes with. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier.
Ability Score Increase. Your Charisma score increases by 1, and any one other ability score of your choice increases by 2
Ocean Artisans. You are proficient in one tool, instrument or gaming set of your choice.
Able Fighter. You are proficient with tridents and spears.
Ability Score Increase. Your Constitution score increases by 1, and your Wisdom score increases by 2.
Bulky. You count as one size larger when determining how much you can carry, and how much you can push, drag, or lift.
Thick Skin. While unarmored, your Armor Class is equal to 12 + your Dexterity modifier. You may use a shield and still gain this benefit.
Ability Score Increase. Your Intelligence score increases by 2, and your Dexterity score increases by 1.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.As an action you may attempt to blind a creature within 10 feet of you by shooting a black ink at them.
Tentacles. To properly wield weapons as you might with regular hands, you need to use at least two tentacles to hold weapons and shields. So, to wield two-handed weapons, you need to use four of your six tentacles. Due to the weight it would put on your boneless body, you cannot wield a two-handed weapon and shield simultaneously. Individually, your tentacles can interact with objects through simple actions like opening doors and jars, or carrying weights of up to 10 pounds each, but they cannot attack or use weapons or shields.
Random Height and Weight
|4′ 9″||+3d12||120 lb.||× (1d8) lb.|
*Height = base height + height modifier