Firenewt (5e Race)

From D&D Wiki

Jump to: navigation, search

Firenewt[edit]

In regions that contain hot springs, volcanic activity, or similar hot and wet conditions, firenewts might be found. The humanoid amphibians live in a militaristic theocracy that reveres elemental fire in its worst incarnation.
—Opynas Ocodor, human wizard.

Physical Description[edit]

Firenewts are humanoid amphibians with glowing red-orange, translucent skin, and visages akin to that of newts. They have short, thick tails, long arms, and webbed feet.

History[edit]

Firenewts care little for their history, focusing only on the present. They believe Imix, the Evil Prince of Elemental Fire, created them, but in truth they where once a peaceful, secluded race who were corrupted by Imix. They were at war with a marauding nation of orcs and were vastly outnumbered. So the firenewts turned to dark rituals and sacrifice, and in return Imix granted some of them a share of his power, making them into warlocks of Imix. He transformed their livestock into great, fire-breathing war beasts with an affinity for fire, called giant striders. The orcs still won, and the firenewts fled wherever they could. Some of their greatest warlocks left to join Imix on the Elemental Plane of Fire, where they serve him as honored guardians and wizened advisers.

Society[edit]

Firenewt society and culture are based on the worship of Imix. This veneration of Imix leads firenewts to be wrathful, aggressive and cruel. They raid and sometimes destroy nearby towns and villages, with the tribe's leader, its warlock of Imix, taking the best loot and the rest of the firenewts dividing up what remains. Firenewts sometimes capture prisoners, whether for bloody sacrifice or brutal slavery.

Firenewt Names[edit]

Firenewts typically have short names.

Male: Agarax, Tendris, Thask, Moeg

Female: Shatha, Kilurn, Thandriska, Drana

Firenewt Traits[edit]

Fire-worshipping amphibious militants.
Ability Score Increase. Your Dexterity score increases by 2, and your Constitution score increases by 1.
Age. Firenewts reach adulthood at 5 years and die at around 30 years.
Alignment. Most firenewts are neutral evil due to their worship of the Evil Prince of Elemental Fire, but a few strive to break the mold.
Size. Most firenewts stand between 6 and 7 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Amphibious. You can breathe in smoke, air, and water, as well as ingest lava and other flammable liquids.
Spit Fire. As an action, you can spit a molt of fire at a creature within 10 feet of you. The creature must make a Dexterity saving throw with a DC equal to 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d8 fire damage on a failed save, and half as much damage on a successful one. The damage increases to 3d8 at 6th level, 4d8 at 11th level, and 5d8 at 16th level. You cannot spit fire again until you finish a short or long rest or take time to ingest at least a flask of some flammable liquid like lantern oil.
Fireborne. You are resistant to fire damage.
Heat Seeker. If you spend a week without a source of moist heat, you have disadvantage on all ability checks and attack rolls until you spend a short or long rest with a source of moist heat.
Explosive Desires. You are proficient with either alchemist’s tools or smith’s tools.
Critical Flame. When you score a critical hit with a melee weapon attack, your weapon ignites in flame and you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit. This extra damage is fire damage regardless of the weapon damage type.
Languages. You can speak, read and write Common, and Ignan.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
6′ 2'' +2d6 100 lb. × (2d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!


Advertisements: