Fireball Fly, Giant (5e Creature)

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Giant Fireball Fly[edit]

Small monstrosity, unaligned

Armor Class 13 (natural armor)
Hit Points 22 (4d6 + 8)
Speed 10 ft., fly 40 ft.

8 (-1) 14 (+2) 15 (+2) 1 (-5) 7 (-2) 1 (-5)

Proficiency Bonus +2
Damage Vulnerabilities cold
Damage Immunities fire
Senses passive Perception 8
Challenge 1 (200 XP)

Illumination. The fly sheds bright light in a 15-foot radius and dim light for an additional 15 feet.


Burning Proboscis. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage plus 7 (2d6) fire damage. If the target is a Small or larger creature, it is grappled, and the fly "Climbs Onto a Bigger Creature" (DMG page 271) .

Burn Up. The fireball fly releases chemicals inside its body that instantly reduces its hit points to 0.


Fireball. The fly can use this reaction when it is 0 hit points by damage other than cold, and it isn't killed outright. The fly explodes in a roaring ball of flame, dying in the process. Each creature within 20 feet of the fly must make a DC 12 Dexterity saving throw, taking 28 (8d6) fire damage on a failure, or half as much damage on a success. A creature has disadvantage on this save if it is grappled by the fly.

This monstrosity resembles a mosquito bloated to the size of a housecat, whose heat-shedding body glows like a torch.
 It is a rare mutation for a fireball fly to grow to this size, as most are closer to the size of bees, and work dutifully together in a swarm. The greater fireball fly still possesses a strong instinct to sacrifice itself when threatened—even if it no longer has any swarm to protect—and the resulting explosion is much stronger than that of its kin.

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