Small elemental, neutral
Armor Class 13
Hit Points 7 (2d6)
Speed 0 ft., fly 40 ft. (hover)
Damage Vulnerabilities cold
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, paralysed, petrified, poisoned, prone, restrained
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Challenge 1 (200 XP)
Innate Spellcasting (1/Day). The orb can innately cast heat metal (spell save DC 11), requiring no material components. Its innate spellcasting ability is Charisma.
Slam. Melee Spell Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (3d6) fire damage.
Spheres of elemental fire that constantly emit embers and smoke, fire orbs love to start fires, and hate the cold.
Elemental Nature. A fire orb doesn't require air, food, drink, or sleep.