Fire-Bellied Tortle Trapper (5e Creature)

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Fire-Bellied Tortle Trapper[edit]

Medium humanoid (tortle), lawful neutral


Armor Class 17 (natural armor)
Hit Points 42 (5d8 + 20)
Speed 30 ft.


STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 19 (+4) 11 (+0) 14 (+2) 13 (+1)

Skills Animal Handling +4, Survival +4
Proficiency Bonus +2
Damage Immunities cold, fire
Senses passive Perception 12
Languages Common, Ignan
Challenge 4 (1,100 XP)


Hold Breath. The tortle can hold its breath for 1 hour.

ACTIONS

Multiattack. The tortle makes two attacks: one with its shortsword and one with its Ice Fishing Rod.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Ice Fishing Rod. Melee Weapon Attack: +6 to hit, reach 20 ft., one target. Hit: 6 (1d4 + 4) piercing damage, and if the target is Large or smaller, it must succeed on a DC 14 Strength saving throw or be pulled 15 feet towards the tortle.

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Flame Breath (Recharge 4-6). The tortle spews flames in a 15-foot line. Each creature in that area must make a DC 14 Dexterity saving throw, taking 26 (6d8) fire damage on a failed save, or half as much damage on a successful one.

Withdraw. The tortle retracts its head and limbs into its shell. Until the tortle reemerges, it has a +4 bonus to AC and advantage on Strength and Constitution saving throws, but is also prone, has a speed of 0 that cannot be increased, disadvantage on Dexterity saving throws, and cannot take actions or reactions, except a bonus action to reemerge.


Some fire-bellied tortles prefer not to engage in head-on violence, and become trappers rather than hunters. These fire-bellies stake out the tribe's prize, then move in for the kill once it has been subdued. Aside from larger prey, trappers also take time to ice fish in the Flaming Tundra's rivers and lakes, and they can cleverly use their fishooks as weapons to bully their targets around.

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