Firdrin (5e Race)

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Firdrin[edit]

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Physical Description[edit]

Firdrin are tall, bulky, figures who are descendants from Hill Giants and have usually short-spiky brown hair as well as blue skin and Tired eyes and bushy eyebrows with huge feet and hands with round ears

History[edit]

Firdrin was made by many years of crossbreeding with Hill Giants and many Firdrin were chaotic, destroying anything in their path for more land, supply, and trade routes, turning to a more destructive life, taking land destroying places and villages if needed, most Evil Firdrin take on red skin after being so destructive for so long. Most Evil Firdrin learned the ability to cast spells via their dark practices as well as manage to establish a big kingdom, named Quarta, terrorizing anyone in there said to be land until many Firdrin realized the evil nature and turned to a more peaceful, law-abiding nature with more peaceful resolutions but if a Mark Of The Lawful group has to resort to violence or death, they will. a Firdrin with a Mark Of The Lawful becomes more adherent to nature, trying to protect it by any means, Most Mark Of The Lawful Firdrin take on green skin after being one with nature for so long. All Mark Of The Lawful Firdrin get their powers via a gift from Nature. Neutral Firdrin turns to a more basic life, being not evil nor good but instead, doing what they want and choosing their own path and keeping their blue skin as a result. The Mark Of The Evil and Mark Of The Lawful Firdrin are at constant war with each other because of their hatred toward one another while natural Firdrin resort to a normal life sometimes being a victim of the Firdrian's wars

Society[edit]

Findrin runs in groups of people who are self-sufficient and hunt in organized smaller groups that supply a bigger group. Most small groups of Findrin supply a bigger group who has more authority over them in exchange for protection, food, trade, and other common or luxuries that a group may want. Groups of Firdrin commonly have a group dedicated to their sub-class or beliefs, as an example, a Mark Of The Evil Firdrin would run with a Mark Of The Evil group, same would be said for a non-sub-class Firdrin and a Mark Of The Lawful Firdrin. Many Firdrin often domesticate other Giants as well.

Firdrin Names[edit]

Most Male Firdrin have 6 to 10 letters in their name while most female Firdrin have 3 to 5 letters in their name and all Firdrin's name relate closely to that of a hill giants or other giant's names but mashed together with other giant species Male: Morr'ek, and Quantarr

Female: Rak, and Tor

Firdrin Traits[edit]

Ability Score Increase. Your Strength score increases by 2 and your Constitution score increases by 1.
Age. Firdrin mature at the age 34 and typically live up to 750 years
Alignment. The Firdrin typically have a Neutral alignment when picking no subrace, but when a Firdrin picks a subrace that requires them to have a certain alignment, then they must have that or it does not grant the features one may want.
Size. Typically Firdrin stands from barely 6 feet to at most 8 feet tall. Your size is Medium
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Giant Magic. Starting at 1st level, you can cast the Primal Savagery cantrip. Starting at 3rd level, you can cast the Enlarge/Reduce spell with this trait without requiring any components. Once you cast the Enlarge/Reduce spell prior to this trait, you cannot use this trait until your next long rest
Giant's Endurance. When you reach 0 hit points and do not fully die, you drop to 1 hit point and is under the effects of True Strike for 1 round. Once this feature is used, you cannot use it until your next long rest.
Languages. You can speak, read, and write Common and Giant.

Mark Of The Evil[edit]

Ability Score Increase. upon picking this subrace, you gain +1 in Constitution
Evil Alignment. In order to choose this alignment, you must have the Evil alignment on your character
Fury Of Hell. Once per long rest, you go into a rage for 3 rounds and gain the benefits of both rage and the path of the giant's effect on your rage which is the following:

  • Crushing Throw. When you make a successful ranged attack with a thrown weapon using Strength, you can add your Rage Damage bonus to the attack’s damage roll.
  • Giant Stature. Your reach increases by 5 feet, and if you are smaller than Large, you become Large, along with anything you are wearing. If there isn’t enough room for you to increase your size, your size doesn’t change.
    Additional Race Spells. Stating at 5th level, you choose between the Crown Of Madness or Aganazzar's Scorcher spell without requiring any components. Once you cast the Crown Of Madness or Aganazzar's Scorcher as well as the Enlarge/Reduce spell prior to both Giant Magic and the additional race spells using the traits, you cannot use those traits until your next long rest

Mark Of The Lawful[edit]

Ability Score Increase. upon picking this subrace, you gain +1 in Wisdom or Dexterity
Lawful Alignment. in order to choose this alignment, you must have the Lawful alignment on your character
Wrath Of Nature. Once per long rest, you go into a Frenzy for 3 rounds and gain the benefits of the Frenzy which is the following:

  • Natures Binding as a bonus action, you can cast the Entangle spell using your already existing spell modifier and if you do not have a spell modifier, you use Wisdom as a spell save DC
  • Natures Protection Apon activating your Frenzy, vines wrap around you, protecting you from bludgeoning, slashing, and piercing damage by non-magical means
    Additional Race Spells. Stating at 5th level, you choose between the Moonbeam or Healing Spirit spell without requiring any components. Once you cast the Moonbeam or Healing Spirit as well as the Enlarge/Reduce spell prior to both Giant Magic and the additional race spells using the traits, you cannot use those traits until your next long rest

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
7′ 0'' +2d6 345 lb. × (2d10) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


4.00
(3 votes)

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