Fimir Warrior (5e Creature)

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Fimir Warrior[edit]

Medium humanoid (fimir), lawful evil

Armor Class 16 (natural armor, shield)
Hit Points 22 (4d8 + 4)
Speed 30 ft., swim 30 ft.

18 (+4) 14 (+2) 13 (+1) 9 (-1) 14 (+2) 9 (-1)

Skills Perception +4, Stealth +4, Survival +4
Senses darkvision 40 ft., passive Perception 14
Languages Draconic, Fimir
Challenge 1 (200 XP)

Cold Blooded. The fimir has advantage on saving throws against being charmed or frightened.

Hold Breath. The fimir can hold its breath for 15 minutes.


Multiattack. The fimir makes two melee weapons attacks, one with its heavy mace and one with its tail or bite.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Heavy Mace. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.

Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.

Fimir are a diabolical, grotesque and degenerate offshoot of the lizardfolk. They are cyclopean amphibious reptilian humanoids that haunt bogs, fens, lagoons and desolate moorlands throughout the world. Their strongholds take the form of forbidding, craggy piles of rock, crudely built in the semblance of the mansions of more civilised races. Such dwellings are seldom seen by outsiders, for they are usually wreathed in thick mist, a miasma which is magically generated by the fimir to shield their fortresses from prying eyes, and themselves from the harsh glare of the sun. They have a fierce rivalry with their former lizardfolk kin and they don't get along very well with bullywugs either, as the fimir often capture bullywugs to use as slaves and as meat shields during battles.
Fimirs have a matriarchal society, with the majority of fimirs being male. The only female fimir are powerful spellcasters who rule the fimir tribe. There is only one female per tribe; if she has a daughter, the daughter will leave to form her own tribe. The matriarch is aided by a cabal of wizards known as Balefiend.
Fimir warriors are the most common individuals, often used as guardians and shock troops for their tribe.

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