Fim-Bur Wolf (5e Creature)

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Fim-Bur Wolf[edit]

Huge monstrosity, unaligned


Armor Class 21 (natural armour)
Hit Points 600 (50d12 + 300)
Speed 50 ft. Climb/Walk


STR DEX CON INT WIS CHA
20 (+5) 18 (+4) 16 (+3) 16 (+3) 16 (+3) 10 (+0)

Saving Throws Str +10, Dex +9
Skills Perception +13, Stealth +9, Nature +13, Survival +13
Damage Vulnerabilities piercing from silvered weapons
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities cold
Senses darkvision 120 ft., TremorSense 40 ft. passive Perception 23
Languages Common, Giant, Winter Wolf, telepathy 30 ft.
Challenge 24 (62000 XP)


Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Magic Resistance. The wolf has advantage on saving throws against spells and other magical effects.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Snow Camouflage. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Snow Shroud. All attacks made against the wolf while it is in snow are made at disadvantage. If it is hit by an attack, this effect is disrupted until the end of its next turn.

ACTIONS

Multiattack. The wolf makes three bite attacks, or makes one bite attack and uses its frost breath.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) piercing damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.

Frost Breath (Recharge 5-6). The wolf exhales a blast of freezing wind in a 60-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.


The fim-bur wolf is said to be an ancient winter wolf that has achieved immortal life. The wolf often claims a large plot of land for itself and allows only a small pack of wolves that prove exceptionally strong to coincide within its territory. It will often attack anything that comes through its territory, only letting something pass if it sees it as too weak to be a challenge. Things it sees as to weak a challenge are not simply allowed to pass through, the fim-bur wolf will always maim, scar, or mark a creature any time passes through its territory. If a creature passes through more than three times without being deemed a challenge the fim-bur wolf will kill the creature. The fim-bur wolf will often take fingers from a humanoid creature as a mark, starting with the left index.



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