Fiend (Chainsaw Man Supplement)

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Fiend[edit]

Physical Description[edit]

When a devil enters a human corpse, they often retain the majority of physical features the corpse possesses such as hair colour, height, gender, and such. But with non-human features such as horns, mandibles, or strange body markings or mutations often relating to their devil’s normal form.

Origin[edit]

When a devil dies they may follow two paths. One of these paths involves possessing a human corpse, greatly reducing their power, but keeping them alive on earth and preventing a return to hell. After a devil possesses a corpse they will retain all memories that had during their current incarnation on earth, allowing them to achieve any goals they couldn’t reach as a devil.

Devil Names[edit]

Fiends have a few different naming conventions, some fiends may name themselves after their true devil (Such as Cosmo, or the Nail Fiend) or may create their own name usually consisting of one word. Alternatively, if the fiend retains some of the corpse’s memories they may take the name the corpse had in life.

Fiend Traits[edit]

Design Note: You use the devil class however you cannot gain any fear boons

Ability Score Increase. Your Charisma score increases by 1 along with a physical stat of your choice increasing by 1.
Age. The soul devil inside of a fiend cannot die by natural means such as age similar to normal devils, but the body they inhibit can age and grow old eventually leaving the devil helpless. This would happen after a century.
Alignment. Fiends tend to act as they want, not caring about the destruction they cause to those around them. Their alignment tends to be any kind of chaotic, generally tending towards the evil side of things due to their devilish nature. However, some fiends are neutral, due to retaining memories of their possessed corpse.
Size. Fiends are varied in size and shape, similar to humanity's wide range in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium or large. You choose the size when you select the race.
Speed. Your walking speed is 30 feet.
Devilish Nature. As a devil, you are born out of the fear and negativity surrounding your name. Your creature type is Fiend.
Fallen Devil. You were once a powerful devil, but those days are now behind you. Choose a Devil Type from the devil race. Work with your GM to determine how many dread tiers you would’ve had as a devil and then half that result.
Fiendish Resilience.. As a Fiend, despite your new body and weakened state, you retain a portion of the strength and durability of your former self. Your hit point maximum increases by 2. It increases by 2 for every level you have in a Class. Additionally you may add half your proficiency bonus to death saving throws.
Demonic Evasion. Your AC is 12 + your Constitution modifier. You are forced to use this AC calculation
Lasting Spite. When a creature damages you with a damage type other than psychic damage you gain a +1 to an attack roll this can be applied a number of times equal to your proficiency bonus. This feature is reset on a long rest.
Regeneration. As a fiend you still keep your devilish ability to regenerate, but its heavily dampened. As a bonus action or reaction to taking damage, you may spend a number of blood points up to your Charisma modifier. Per blood spent you will regain half a d4’s worth of hit points or regenerate a missing limb.

At 200 Dread Tier the dice changes to d6's, at 400 Dread Tier the dice changes to d8's, at 600 Dread Tier the dice changes to d10's, and finally at 800 Dread Tier the dice changes to d12's
Languages. You can speak, read, and write Common and one other language of your choice.
Subrace. When a devil enters a human corpse, the mentality of the devil may change depending on the condition of the corpse. Choose one of the subraces below.

Complete Dominion[edit]

If a devil possesses a corpse that’s been dead for a long time, the fiend will fully reflect their devil’s normal personality.

Ability Score Increase. You may pick between increasing your Constitution, Dexterity or Strength score by 1.
Devil Reformation. At level 10 if a Hybrid, Primal Fear or Horsemen lets you consume an amount of blood points up to your Constitution score*2 You may temporarily transform into your devil form. Granting you a +1 to your AC as well as a +2 to a physical stat of your choosing. This feature lasts for an amount of rounds equal to your constitution score and can only be used once per long rest. If you’re granted an amount of blood equal to your Constitution score*4 you instead revert back into becoming a devil. You lose all racial benefits of being a fiend and use the ;Devil racial benefits, This is a permanent change and cannot be reverted.
Intimidating Appearance. you have advantage on Charisma (Intimidation) checks against humanoid creatures that are not the Devil, Fiend, Hybrid races.

Corpse Influence[edit]

If the corpse has enough of its brain intact, or if the corpse had died recently the fiend will have a personality mixed between that of the devil and the mind of the corpse.

Ability Score Increase. You may increase one physical score by 2, or increase two different physical scores by 1.
Retained Knowledge. The human brain inside you has helped you blend in with normal society. You gain proficiency in 1 Charisma skill of your choice.
Human Compassion. Your new body has given you a new outlook on life, allowing you to see humans as friends over food. When you see a non-hostile human being killed or knocked unconscious, you may use your reaction to move up to your movement speed and make 1 attack against the attacker. You may use this feature a number of times equal to your proficiency bonus per long rest.

False Hybrid[edit]

Rarely, if a devil makes a contract with a human to possess their body, both the human and devil’s minds will be put in the same vessel. These fiends are often indistinguishable from normal humans unless the devil is actively in control.

Ability Score Increase. Your Charisma score increases by 2.
Unauthorised Takeover. Whenever you roll for initiative or is knocked unconscious, you must make a Wisdom saving throw against the devil’s level. On a failure, the devil gets in control of your body for a number of minutes equal to their level. At the beginning of the devil’s turn, you may remake the Wisdom saving throw, taking control of your body again on a success. In case the Devil possesses you, you regain all of your hit points as the Devil is in control.
Almost Human. While looking like any other person on the outside, you have a devil within you. You have advantage on Deception checks to convince others that you’re not a fiend. This is nullified if the creature is a Devil, Fiend or has an 18 or higher Intelligence score
Voices in your Head. While the devil isn’t in control, it may freely talk to you, appearing beside you and only visible by you. If you lose control you may talk to the devil in a similar manner, in this state you may use your action to roll a Persuasion check against the devil to give yourself advantage on your next wisdom save to regain control.


Design Note: The human and the devil will have their own classes, with the human having access to the Devil Hunter Classes and the Devil using the devil class. Both the human and the devil can either have the same amount of levels or different levels from one another, although the health of the body is strictly determined by the human’s classes.

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