Feywild Hippogriff (5e Creature)
From D&D Wiki
Large fey, unaligned
Dive Attack. If the hippogriff is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 7 (2d6) damage to the target.
Flyby. The hippogriff doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Limited Telepathy. Using telepathy, the hippogriff can magically communicate with any other hippogriff within 60 feet of it.
Magic Resistance. The hippogriff has advantage on saving throws against spells and other magical effects.
Multiattack. The hippogriff makes two attacks: one with beak or gore and one with its claws.
Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Heart Sight. The hippogriff touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the hippogriff also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
Superior Invisibility. As a bonus action, the hippogriff can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment or individuals the hippogriff wears or carries are invisible with it.
Hidden in the forests of the feywild, the feywild hippogriffs are both rare and majestic sight to whoever lays eyes on it. They are born with a shade of red feathers covering their ebony fur, and their claws and antlers not only have the same color as their fur, but also made of real ebony that worth 100 gp in total.