Fey Mice (5e Race)

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Fey Mouse

Physical Description

Fey mice are tiny little creatures that are only about a foot tall at most. They have short white fur and large, shiny dark eyes. Their hands have four fingers and they are a digitigrade species with three toes. They have two small feelers above their eyes between their huge flaps of ears, and their tail ends in a slight nub. Their fur is known to be luminescent. Aura leaf fey mice have a greenish glow about them while spirit flame fey mice have a reddish orange glow. This glow is lost once they take a humanoid form.


Fey mice naturally grow from spirit trees. These forest giants are rare wonders of the Feywilds. they require particular weather to maintain, which makes them a rarity in the unpredictable climate of the Feywilds. From their roots, they draw from the richness of magical energies inherent in fey on the plane, pooling it within their giant hollows. From these pools, a fey mouse will coalesce in form. These hollows double as nests for newborns. Despite this unnatural birth, they are purely fey, as they are born from the raw energies coursing through the realm itself. Fey mice are known to interact a lot with the uroa, particularly those exiled from their groups. They take care about the forests where the wilder fey would trample or eat them.


These tiny fey live among nests and communities formed by trees in small patches of forests. Fey mice society has three tribes that they can belong to: Sasacinos, Fymītes, and Dræthè. There are also eight other lesser known tribes: Jetūiīts, Yrirœ, Tiopå, Herēt, Saêr, Kikisdr, Žćars, and Qìuneene. Usually, these tribes remain scattered and separate, each occupied only with their own territory. The better known three of the eleven do not impose on the other eight, for example. However, as sensitive fey of the light, the fey mice bear the disproportionately large burden of protecting other fey from invaders of darkness. The tribes will band together in such times of need. They usually also act as support for other fey, being able to enhance combat abilities or heal through their magic.

Fey Mouse Names

Fey mice use Sylvan names. Since they have no genders, however, their names correspond to their subrace, which is the closest thing they have to genders.

Spirit Flame: Ori, Sien, Rya, Mytu, Leir, Nixe, Eila

Aura Leaf: Aria, Mana, Quala, Rona, Nysie, Larya, Naru

Fey Mouse Traits

Fey Mice, properly known as Spirit Guardians, don't actually resemble mice at all. They are fey creatures that quite literally grow on trees, appearing as leaves. When they are "born" they polymorph into Tiny humanoid beings.
Ability Score Increase. Your Dexterity, Wisdom and Charisma scores each increase by 1.
Age. Fey mice live a few hundred years, but mature to adulthood a few weeks after transforming into their humanoid form.
Alignment. Fey mice tend towards chaotic and good alignments.
Size. Fey mice are about a foot tall. Your size is Tiny.
Speed. Your base walking speed is 25 feet.
Fey Guardian. Your creature type is both humanoid and fey. You have advantage on Charisma based skill checks made when interacting with Fey creatures.
Fey Radiance. You are resistant to radiant damage.
Natural Climber. You have a climbing speed equal to your walking speed, and you have advantage on ability checks made to climb.
Languages. You can speak, read and write Common, and Sylvan.
Subrace. Fey Mice have two subraces: spirit flame and aura leaf. They are physically the same, but their magical affinities lie in different directions.

Spirit Flame

Ability Score Increase. Your Wisdom score increases by 2 instead of 1.
Spirit Magic. You can cast the sacred flame cantrip. At 3rd level, you can cast the guiding bolt spell once, without using material components. At 5th level, you can cast the find traps spell once, without using material components. You regain use of these spells after finishing a long rest. Wisdom is your casting ability for these spells.
Resourceful. You are proficient in the Survival skill.

Aura Leaf

Ability Score Increase. Your Charisma increases by 2 instead of 1.
Aura Magic. You can cast the spare the dying cantrip. At 3rd level, you can cast the cure wounds spell once at its lowest level, without using material components. At 5th level, you can cast the prayer of healing spell once at its lowest level, without using material components. You regain use of these spells after finishing a long rest. Charisma is your casting ability for these spells.
Adorable. You are proficient in the Persuasion skill.

Random Height and Weight

0′ 9″ +1d6 4 lb. × 1 lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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