Fey Mice (5e Race)
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Fey Mice are about a foot high, they have short white fur and large eyes. Aura Leaf Fey mice have a greenish glow while Spirit Flame Fey Mice have a reddish orangish glow until they turn into their human form.
Fey Mice grow from Spirit Trees, giant trees with glowing hollows that channel the magic of the Feywild. Not much is known about their history.
Fey Mice have three tribes that they can belong to including Sasacinos,Fymītes,and Dræthè.There are also eight other lesser known tribes Jetūiīts, Yrirœ, Tiopå,Herēt,Saêr,Kikisdr,Žćars,and Qìuneene. These tribes will join forces when they need to drive out powerful dark foes in the Fey World,or if they need to tend to enormous amounts of wounded.
Fey Mice Names
Fey Mice use Sylvan names. Since they have no genders, however, their names correspond to their subrace, which is the closest thing they have to genders.
Spirit Flame: Ori, Sien, Rya, Mytu, Leir, Nixe, Eila
Aura Leaf: Aria, Mana, Quala, Rona, Nysie, Larya, Naru
Fey Mice Traits
Fey Mice, properly known as Spirit Guardians, don't actually resemble mice at all. They are fey creatures that quite literally grow on trees, appearing as leaves. When they are "born" they polymorph into Tiny humanoid beings.
Ability Score Increase. Your Dexterity, Wisdom and Charisma scores each increase by 1.
Age. Fey mice live a few hundred years, but mature to adulthood a few weeks after transforming into their humanoid form.
Alignment. Fey mice tend towards chaotic and good alignments.
Size. Fey mice are about a foot tall. Your size is Tiny.
Speed. Your base walking speed is 25 feet.
Fey Guardian. Your creature type is both humanoid and fey. You have advantage on Charisma based skill checks made when interacting with Fey creatures.
Fey Radiance. You have resistance to radiant damage.
Natural Climber. You have a climbing speed equal to your walking speed, and you have advantage on ability checks made to climb.
Languages. You can speak, read and write Common, and Sylvan.
Subrace. Fey Mice have two subraces: Spirit Flame and Aura Leaf. They are physically the same, but their magical affinities lie in different directions.
Ability Score Increase. Your Wisdom score increases by 2 instead of 1.
Spirit Magic. You can cast the sacred flame cantrip. At 3rd level, you can cast the guiding bolt spell once a day. At 5th level, you can cast find traps once a day. Wisdom is your casting ability for these spells.
Resourceful. You are proficient in the Survival skill.
Ability Score Increase. Your Charisma increases by 2 instead of 1.
Aura Magic. You can cast the spare the dying cantrip. At 3rd level, you can cast cure wounds once a day. At 5th level, you can cast prayer of healing once a day. Charisma is your casting ability for these spells.
Adorable. You are proficient in the Persuasion skill.
Random Height and Weight
|0′ 9″||+1d6||4 lb.||× 1 lb.|
*Height = base height + height modifier