Feral Lizardfolk (5e Creature)

From D&D Wiki

Jump to: navigation, search

Feral Lizardfolk[edit]

Medium humanoid (lizardfolk), unaligned


Armor Class 14 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft., swim 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 13 (+1) 5 (-3) 12 (+1) 7 (-2)

Skills Perception +3, Stealth +4, Survival +5
Proficiency Bonus +2
Senses passive Perception 13
Languages
Challenge 1/4 (50 XP)


Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Untamed. The lizardfolk has advantage and a +5 bonus to saving throws against being charmed

ACTIONS

Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.


[[File:|thumb|600px|]]

A lizardfolk with the Feral template applied to it.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: